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Give Me Back My Life… Bar

I am entirely sick of this new age damage system.
There was Call of Duty 2, then Call of Juarez Bound in Blood and now Wolfenstein. I'm talking of course about the "screen going red and bloody for a few seconds after getting shot 10 times" thing. So now basically, what you have to do when your head is getting raped by bullets is press the crouch key, wait 5 seconds and that's it! You are OK again.

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Sunny_D4539d ago

^^^^ Right here is a noob who plays halo 3 everyday hiding behind a rock so he can regenerate his life bar!

TheMART4539d ago (Edited 4539d ago )

^^^^^ And right above me is a n00b who plays Killzone 2 everyday hiding behind a corner so he can regenerate his health!

Snake Raiser4539d ago

Jack: that kind of statement is typical of people who simply cant even begin to comprehend other people's opinions. You simply don't understand what the person is saying so you tell them to shut up and hope no one calls you out.
Personally I liked the life bar. Regenerating health is ok to some EXTENT. You should not be able to heal back all of your health and it should be a slower process. Having the screen changer color and stuff was a novelty at first, but now it is annoying. In any case it has to be done well. If the screen color change keeps you from seeing what is going on that is bad.

Cajun Chicken4539d ago

This is true. I'd like this rechargable health fad to be over. It works in some games, but FFS, stop putting it in all, its like bullet time all over again.

narked4539d ago

medal of honor airborne has the best health scheme, consisting of 4 small bars.

when you are only just hit and half of one is empty it regens. if a whole bar is empty then you need to find health packs again.

imo it was genius. total regen sucks

blu3print4539d ago

Resistance 1 had that feature too

I_am_rushin4539d ago

I call it the "go in the corner and suck your thumb" health bar.

PS3is4D4539d ago

Call of Duty 2 didn't start this trend. Halo: Combat Evolved did. I don't see anything wrong with the regenerative health system. Can you imagine the Radec fight on the Elite difficulty picking up med packs in Killzone 2? I don't think so.

I prefer not to see a health bar in FPS's because it produces realism and tension.

heroicjanitor4539d ago

It is my fav shooter this gen simply mainly because of co-op offline, but the health bar made it much better. "I only have one bar left so I'll <insert whatever tactics suit the situation here>" , whereas in others you just hid til you have full health again and no other tactics are required the whole way through the game.

firelogic4539d ago (Edited 4539d ago )

Riiiight....because running over a magical first-aid kit fixes all cuts, bruises, broken bones, bullets, burns, instantaneously. Makes MUCH more sense than auto-regen. Both are ridiculous but it's a game. Not to mention, why are there health packs all over the place and why do enemies drop health?

This moron even says, "It's a ****ing video game." Exactly. So accept auto-regen in the same way you accept magical med packs. The article just exudes hypocrisy.

He's basically saying, even though life bars and med kits are unrealistic, it's just a game. Well hello there genius. Auto-regen is unrealistic and it's just a game too.

Sarcasm4539d ago

This is one of those subjects that's honestly as subjective as Camaro vs Mustang.

Some people will like it one way, the other person will like it the other way.

Call me Sergeant "Durrr!"

Chubear4539d ago

lol, actually Killzone1 on the PS2 had this back then too though.

Tarasque4539d ago

Yeah, but the recharging health fit most of the games that use them. If you had to add health packs and armor and such you change the style of gameplay. People that cry about recharging health just needs to go play something else.

OhReginald4539d ago

It was a mixture of regeneration AND a life bar.

goflyakite4539d ago

I loved the way they did FarCry2's health system.

Pulling bullets out of your arm, putting out a fire on your leg, or pulling shrapnel out of you just looked awesome.

njr4539d ago

They'll just give you infinite lives/continues then.

Masta_fro4539d ago

id say it depends on the game play

But at the end of the day, you can cry master chief or uncharted or whatever, their is only one king in health regeneration

and that king is Metal Gear Solid 3

The 4th one had it as well but did not emphasize it as much...

krauler4539d ago

Socom has it right. No regen, no health packs. When your health bar goes all the way down, you die. End of story.

4539d ago
Javier194539d ago

The only game a health bar should be in is an RPG, or say a boss battle

Other than that, it removes immersion.

+ Show (13) more repliesLast reply 4539d ago
xabmol4539d ago

I've always preferred lifebars to the newfangled auto re-gen.

socomnick4539d ago

they all copied halo. I would not ordinarily have a problem with that, thing is it makes sense in halo, the thing that replenishes is master chiefs shield. It doesnt make sense in call of duty or killzone 2 however, how do you magically cure.

DaTruth4539d ago

Because in reality, a med pack would be used to stitch up wounds, tape up sprains, bandage burns and use Polysporin or Tylenol for the pain. We don't need them to slow down the game by going through the motions (Farcry2).

Regen is like your cuts and burns healing by themselves in five seconds; It lacks any kind of realism.

frjoethesecond4539d ago

I liked the system in halo 1 the most. Shields regen health doesn't. The moh/resistance method is great too.

Cajun Chicken4539d ago

Halo 1 did have a great healthbar because the rechargeable shield was weaker than the later ones, then each additional shot took off actual health.

ElementX4539d ago

"Regen is like your cuts and burns healing by themselves in five seconds; It lacks any kind of realism"

Since when have shooters been realistic? Cause last time I heard, in real life you don't pick up scattered medkits and heal instantly, you go to a hospital and stay and get bullet fragments removed and you're out of commission for a while.... Either that or you die.

BLipp174539d ago

2.5, did you read anything 2.2 said in his first paragraph? the med kits are "magical" in games b/c the "reality" of using one takes a long time for you to actually heal.

he cites farcry 2, which when you got mortally wounded your character performed the action of taking the bullet out, bandaging, healing burns, etc. can you imagine going through any shooter going though that mini cutscene EVERY time you picked up a med kit? no, so they made them "magical" as to no break the pace of the game

DiffusionE4539d ago

So, medkits heal instantly and are realiatic, whereas regen takes 5 or more seconds and is unrealistic? Using your theory, maybe regens are meant to convey that the player hides and heals himself using whatever to regain strength. So that means it's a lot more realistic than running over "magically appearing" medkits in the middle of a firefight. At least with regen, you have to get clear and wait a bit to recover.

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tommy-cronin4539d ago

yeah, nice read. Good Post

Aclay4539d ago

To an extent, I have to agree...with Life Bars I was a lot more careful about my actions in the game... I guess that's why so many people say that this generation of games is so much easier than so many Retro games, and rechargeable health is definitely one reason.

I have to admit, I DO like the rechargeable health system, but since it takes away some of the challenge, I'd love it if more Devs. did this:

Instead of ALL your life recharging, maybe about 80 or 90% of your life recharges back, and as you continue to take damage in a level, the amount of life that recharges gradually decreases until you reach a Check Point or until you Finish the Level... I remember that type of rechargeable health system was done in The Getaway, and I thought it was done really well.

Cajun Chicken4539d ago

I still mark Resistance 1 having my fav health method to date.

PirateThom4539d ago

Resistance 1 was the perfect blend of recharge and health pack. Why they got rid of it, I have no idea.

ginsunuva4539d ago

R:FoM did have the best life bar!

Saaking4539d ago (Edited 4539d ago )

I think they made R2 too much like other FPS. I'd rather they stuck with the system they used in R1. I especially miss the Weapon wheel. It was like a mature ratchet FPS. But it doesn't take away from what R2 offers, especially the online.

Shmotz4539d ago

I also adored the Resistance 1 health bar. But one I love most was the first Killzones life bar.

DaTruth4539d ago (Edited 4539d ago )

It's because there was so much complaining about R1. Everyone had to throw in there 2 cents and the devs actually tried to please everyone with the second game, but what we ended up with was Resistance: Halo of Man. The second games single player campaign lacked any substance or originality, compared to the first.

Next time, lets leave the game design to the devs!

AngelorD4539d ago

R2 is the best example of changing the formula too much.
It doesn't even feel like R1 anymore. Just a regular shooter with aliens. R1 had the errie atmosphere, the grayish colors and the health bar, and that's what made it special. But in R2 they took it all away.

Sarcasm4539d ago

Agreed, R1 had the best of both. Recharge, but needed health bars in 25% increments.

vickers5004539d ago

The health bar in R1 sucks. The placing of actual health was horrible too. If you guys seriously like hiding behind a corner, firing 2 or 3 shots at an enemy, going behind the corner so your miniature health bar can regenerate just the half of the one little bar of the 4 of them, while getting your ass shot off by 5 chimera at once, then that's fine for you.

If you like that extreme kind of challenge, then fine. I just don't see the fun in hiding behind something constantly, dying over and over again, only getting in a few shots that really don't even do that much.

shadow27974539d ago

"Instead of ALL your life recharging, maybe about 80 or 90% of your life recharges back, and as you continue to take damage in a level, the amount of life that recharges gradually decreases"

I'm not sure about other games (such as COD4), but I know Killzone 2 is like this online. I like this, especially in online, as it gives the player who respawns a better chance at taking them down the next time.

But what people don't realize, is that regeneration lets the devs give the player much more chaotic circumstances, and they don't have to worry about the placement of health packs. Is it maybe lazy? Sure. But it also adds to the gameplay experience, there's tactics involved. Anyone who has played Uncharted on Crushing knows that without regenerating health, it just would not be as intense without being cheap. Very few of them make sense, but I think they're a step in the right direction.

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