Michael McWhertor writes: "Sony had a playable version of Gran Turismo 5 at Gamescom, a brief and very limited demo that offered a look at one feature fans have been requesting for years-car damage. Well, we certainly damaged that Subaru Impreza."
damage or not. Gran Turismo is still a great game. looking forward to GT5!
yeah, GT is about looking at those beautiful replicated car models, so they can not necessary have to get damaged! basically GT without damage model is still a beautiful game:)
here comes the phantom disagrees
The Gran Turismo series was never about damage in the first place. It is not what has taking it to where it is now.
Exactly, why does GT5 need damage. You don't need damage when you can bounce of walls at 150mph. But it is funny how everyone is, well damage is not that big of a deal. But if for some reason lets say Forza 3 didn't have it. Well i cant believe Forza 3 doesn't have damage for the "Plastic Cars". But what ever makes people sleep better. Just means Forza 3 has something else that GT5 does not which is becoming a big list.
aww now theyre gonna subtract 100 points from the reviews /s?
I want realistic damage as part of any racing game. Move forward, not backwards people. For all those who say "we don't need damage," that is partially correct, we DON't, but most of us DO want a racing game to be as realistic as possible. So yes the next game forza, gt, or any new comer, whoever brings out the most out of a racing sim gets my dollar. Be a real gamer and not a fanboy.
Lmao seriously!? First it's "we don't need damage" than it's "Yay DAMAGE! It's going to be so much better than Forzas damage" now you have half ass damage "Meh who needs damage" make up your mind. disclaimer: I like GT, I think the damage is pretty cool from what I've seen. I don't think it's final, I believe it will be much better. I highly doubt PD would release a game where you can't even scratch the car but can knock a bumper loose. At least I hope... edit:: Wow this is no good, I just found this out... "The next detail Kazunori touched on was regarding damage models. I can confirm that not every car in Gran Turismo 5 will sport damage models -- it will only be select sets. However, Kazunori has yet to decide on a finalized list of featured car types for damage support."
When I feel like damaging a car I'll go play Burnout Paradise.
Eek, this doesnt sound promising; "...my Subaru was looking worse for wear, but in an unusual fashion. There wasn't much in the way of scuffed paint or a dented chassis that I could see...Instead, my car's bumper started to hang off, the doors wouldn't stay shut and the hood started to show the tiniest bit of battle damage. The Subaru's lights and sideview mirrors looked mostly unscathed." Lol wut?
My technique for soliciting that damage was simply "drive as normal." That meant running into walls and opponents again and again. It wasn't long before my Subaru was looking worse for wear, but in an unusual fashion. There wasn't much in the way of scuffed paint or a dented chassis. Instead, my car's bumper started to hang off, the doors wouldn't stay shut and the hood started to show the tiniest bit of battle damage. The Subaru's lights and sideview mirrors looked mostly unscathed. LOL
"Granted, developer Polyphony Digital may not have included full damage system in the Gamescom demo, as the preview version was extremely limited in scope. The amount of havoc we did manage to wreak on our ride didn't appear to affect the handling all that much. Everything seemed mostly cosmetic. Speaking of, that Subara was noticeably polished. Even the mudflaps and license plate looked to have been expertly waxed, reflecting the sunlight shining on the Tokyo track. That curious choice of surface reflection seemed to be another indication that the demo was likely not indicative of the final Gran Turismo 5 product." Bots see only what they want to see.
"There wasn't much in the way of scuffed paint or a dented chassis. Instead, my car's bumper started to hang off, the doors wouldn't stay shut and the hood started to show the tiniest bit of battle damage. The Subaru's lights and sideview mirrors looked mostly unscathed." LMAO! GT5 = FAIL! Besides maybe the graphics, Forza 3 will destroy this game. You can all remember i said that if you like. @ talltony Nascar? No thanks. Not interested, never was. Forza 3 has more tracks then GT5 and who in there right mind would want to drive 20 different models of the same car. "forza 3 will kill GT5! Lol fat chance!" You should get a pen and a piece of paper, write down all the excuses you can think of so that when Forza 3 gets a better rating and out sells GT5 you will have them already prepared.
Yea maybe besides the graphics, the 1000+ cars, the tons more courses, the more cars on each track, the NASCAR, the rally car, the one disc, and the night and weather changing races, forza 3 will kill GT5! Lol fat chance!
Why are so many xbox fanboys flaming a story about a PS3 game? Both in the gamer and open zones? Oh wait... This is a kotaku article. Never mind... Carry on.
If there is an option to turn off damage.... i want my cars to stay in tip top shape, specially The Bugatti veyron wait, so now people want to crash their cars... is this the new thing race driver's are doing these days
C'mon, man. You never raced backwards in Mario Kart 64? Or any other Nascar game? That's some serious fun. But yeah, I'm not sure if I want damage or not. I'm still undecided if I like it.
Did anyone check to see how recent the demo code was? Besides no one knows when the game will be made available, it could be next year. The point is that we the gaming public has no idea what tweaks are being made before the game's release. I have played all of the GT games and I will be sure to add GT5 to my games catalog whenever it ships.
I'll be happier if it releases a year later but with full damage to every model. Sony doesn't need GT5 to be released this year anymore. The Slim is going to put them in a great position, so it's okay if GT5 comes out in March or as far back as June. The game looks awesome as it is, so I would love to see full damage.
seasoned vets focus on a perfect run on each lap. i'm so good at GT, i would even notice whether there is damage or not. go play motorstorm, noob.
You should really post some vids on youtube of you racing. That would be interesting.
id own you.. here i am http://www.youtube.com/watc...
Good vid arsenal
GT games have never had it before. Whats the point this time?
None really, GT is about racing not crashing just like FPS is about killing not getting killed.
When there's no car damage Is when you're, let's say in last place and you approach a tight turn, a lot of people will ram everyone and come out of the turn in 1st place. So without car damage it make's the game that much easier and less a racing sim. There are games like burnout out there if you want to ram other cars and still continue to race like nothing happened. It's just my opinion might not be everyone else's.
Because it's 2009, I expect some form of evolution on the games I play.
Man... They better improve the damage on this game ..
they'll have to go back and redo it, they would bring shame upon themselves and sony if they released the game with less than Forza 3.
@happy Are you talking about 1080p, 1000+ cars, day/night cycle, weather, Nascar/Rally? Nah, damage is not going to be redone. Its clear PD is just trying to include "damage" to appease some critics, but that feature is not top priority for them and additionally it's a problem gameplay-wise. I fail to see how a damaged car can win a race, unless of course you are playing Burnout.
i dont get why people wouldn't want damage in a racing "simulator." no you can't win crashing your car but thats the point. you get penalized in the game the same way you would in real life for making that mistake. thats how real life racing is. it doesn't happen often but it does happen im not saying it has to be perfect, i was just hoping prior to the damage announcement to better than what it is now
Nah he is talking about the Color banding in GT5 or maybe the pop-up's on the Daytona track of the fence coming of turn 2. Or the lack of detail in the texture, a solid white wall going around the track at Daytona i don't think so. 1,000 cars you say, that is very overhyped how many of those cars are truly going to drive. Day/Night cycle you say how long are you going to be driving? Weather been done before not that big of a deal but still a cool feature. Nascar really? I mean going around in circles is fun, besides Watkins glen and Sear's Point. Rally? Do you really think it will be near as good as Dirt 2, i highly doubt it.
So driving normal for this guy means crashing into walls and other cars. I hope I never see him on the street.
Yea the damage is lacking but I never understood what was so great about damage. Sure it looks cool, I guess, but I personally think the damage is just icing on the cake. What im most interested in is the cake itself.
I am sure GT5 will still sell truckload upon release but I will be satisfy with my Racing Sim need with Forza 3 on Oct 27th. When GT5 comes out, I might take a look at it. My big 3 day one purchase games for my PS3 are Uncharted 2, GOW3, and Final Fantasy 13.
Does anyone else think that Polyphony enabled all assists on damage on cars, due to the fact Forza 3 done the same at E3. They want people to actually finish the race and with pretty low difficulty. A reason to believe this is becaus the racing line was also enabled at Gamescon. Killzone 2 done this also. People were complaining about the AI, but it was just because the AI was set to the lowest at E3 and other confrences, and the game itself turned out to have some of the best AI ever on a gaming console.
No. "After the short race was over, I moved kiosks and tried another with much more hardcore settings. Here the visual aid line had been turned off and the Subaru switched to manual, meaning I had to tap paddles flanking the steering column on the wheel to shift up and down." That's from the IGN preview I mean not definitely no, but they had harder settings as well. If your good to play a harder difficulty, why still have the damage limited?
Well you could do what Forza does, where they just seprate the cars into the respectable classes like Racing, Road, and Hummers/Jeeps and just make a damage model for each class and then apply to all the cars in that class, or you could make damage unique to each and every car like GT5. I think I would prefer the latter..... especially when you are set out on make the definitive racing game or the real driving simulator.
there are no set damage for each class. what are you talking about
Forza3 isn't a sim. It's an arcade racer like Grid, with matching rewind feature to boot. Tbh go here. Looks above and beyond forza3. http://www.gamersyde.com/ne...
You again. How do you manage to stay in the Gamer Zone with your laundry lists of X360 trolling posts? I am not even going to bother responding to another one of your lame attempt of trolling.
Just cause they are making it more accessible to play and easier for the less hardcore racers doesn't mean it is a arcade racer. These are just options and not mandatory to use or you can turn them off. But if you want to get picky a true racing sim would not have a guide line for people to race which they both have.
Yeah bloody moronic the rewind feature, oh I just got passed a 10th before the line hang on I'll just rewind that and just knock that car out so I'm first. WTF is the point of that really turn 10 should just call it the cheat feature, as a Dev I wouldn't be braging about that being a feature. Not even arcade racers would have that as a feature.
Gameplay is where it's at. When you're racing and in cokpit view, damage will mean nothing.
Just my opinion about the lack on car damaging detail and the number of cars without having that on GT5. If the Gt5 had NO "damage" thing it would gain still 8.5 or 9/10 but now I belive that many reviews will go berzerk with complains about the lack of detail on the damage's system and this great game might get low reviews around 7.5 or even 8 of 10. It is a shame and I agree with some posts that this " car gamage"should come later on via a free DLC instead add an incomplete system to release with the game.
A lot of the race teams use GT for training for cornering etc so a lot of people won't be fussed about what some reviewer said about GT. A lot of people talk about meta critic rating etc I've never looked at the site so it doesn't mean anything to me what was on it.
As it is a SIM then understandably if the damage is too much I will restart the track. I dont see damage (in car view only) and im focused on best times.... I hope that online the damage doesnt ruin peoples racing due to the idiots in corners using you as a brake.
I myself dont care about damage really, If its in then great but if not it doesn't matter. GT5prologue doesn't have damage and thats a great game. I just want more of the same with extra tracks and cars. Damage is negligable to me. Using steering wheel is amazing with c0ckpit or bonnet cam.
I don't know what the deal is.
IMO, if they add too much damage it will just turn into demolition derby :/. I'll go with no damage...or little damage ftw.
It would be nice if there was an option for changing the damage on/off
Haha.. now damage doesn't matter.
You guys don't know what you want. -I want damage. -I don't want damage. -I want a little bit of damage. -I want to be able to turn damage on/off. Shut up, please.
1. If GT5 have great damage physic, PS3 fanboys will claim it is the feature that will set it apart from other racers. 1. If Gt5 have avg to little damage physic, Ps3 Fanboys will claim it is not needed. Same with X360 games that are availble on PCs. 1. PS3 fans with their imaginary PC Rig will say they will get the superior PC version of ALan Wake. 2. ALan Wake for PC is Canceled, they will call it a avg horror game..it is no match for Ratchet and Clank...etc. See, that is how N4G roll, brother.
Just like how 360 fans say they have the "definitive racer" this Gen when they are only getting a nicer looking version of a Need for Speed game? My Gosh if we go by your attitude We'd all have atari 2600s and be content with that since the basic crap is glorified on the 360.
i still buy gt5 with slightly damage or no damage! gt5 is the best racing game in the history period!
PS3 is a monster, it should be able to do 1080p, 60fps, 32 cars at once instead of 16, and realistic damage for all cars. That is what i have come to expect from PS3 based on what Sony and the Sony fanboy are saying about the PS3.
The damage that was there wasnt too bad. But it was limited. I cant see that being the final version. Otyherise that trailer they showed will be heavily bashed on for lying about the damage.
They're saying it's still early stage, but with upcoming release drawing nearer hope everything that concerns damage-mode gets sorted out ( demo looks very good though ). We sure would like to see the final version not just be a cosmetic damage, but actually affect the driving physics - dents, windshield glass being cracked or shattered depending on impact, maybe tires getting blown and even taken-off etc...
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