GameSpot writes: "Moto GP 09/10 will also get a new control scheme, with the left analog stick dedicated to steering, the left trigger used for front brake, and the right trigger used for acceleration. While MotoGP games have typically had a front and rear breaking ratio of about 60:40, 09/10 will have a ratio closer to their real-life counterparts, around 90 percent front braking, and 10 percent rear braking. There's still loads more we want to know about the game, including the weather effects, physics engine, career mode, multiplayer, and much more and we hope to hear about these in the near future".
As promised prior to release, the first 2010 MotoGP season update will be available to download absolutely free of charge for Xbox LIVE and PlayStation Network users across Europe and Australia this week. The new season downloadable content (DLC) will arrive on Xbox LIVE Marketplace tomorrow, Tuesday, 6th July 2010, and PlayStation Network on Wednesday, 7th July.
Capcom is pleased to announce today the release of the first downloadable content for MotoGP 09/10 on both the Xbox 360 and PlayStation 3.
GE writes: "What I really love about video games is that they allow me to experience things I could never do in real life. While fighting blood-thirsty dragons and exploring the vast emptiness of space certainly fits that mold, so does driving at speeds of over 200 miles per hour with only two wheels separating me from the unrecognizable blur of pavement below. Capcom's MotoGP 09/10 provides just such an experience, featuring enough real-life tracks, riders, and bikes to attract any diehard motorcycle-racing fan. However, for everyone else, the slew of problems affecting the actual racing will make the game much harder to enjoy."
I remember when MotoGP was one of the first Xbox Live games along with Whacked and MechAssault. Haven't played another one since. I did not like what Capcom did with 08.