IGN: GC 2009: Supreme Commander 2 Hands-On

IGN writes: "Chris Taylor said the new system was an attempt to make the first and second tier techs and early units more meaningful towards the end of the game. Rather than simply racing for this highest units in the tech tree and using those, the incremental boosts to your lower level units will give them a chance to stay competitive on the battlefield. The mission itself was a seemingly simple defend mission, with the occasional character portrait popping up to speak. The game still felt a little rough, but expect that sort of thing to change as the product is polished in the time leading up to its release date".

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