TheGameReviews writes: "In retrospect, my relationship with Okami was more infatuation than true love. The design wasn't as tight as that of Zelda's, the puzzles too simple, the collectibles too useless, and the script too rambly. But it's easy to get cynical over what a game doesn't do. What Okami did was to look gorgeous, control well, tell a deceptively complex story, and innovate with its brush mechanics. More to the point, it was more than the sum of its parts. The hand-painted look of the game, the celestial brush controls, and the tale of a goddess reborn all complimented each other in creating the most wondrous virtual world ever committed to a disc."
Beautiful game.
I thought it got less old than Zelda as the plot, environments, and enemies stayed fresh throughout. The combat was way more in-depth too (though needlessly so. It didn't really help or hurt anything, but was a lot of fun and most of it was entirely optional, which I liked). The only thing I think Zelda did better was its puzzles, which was always the highlight of that particular series. But in terms of graphics, controls, writing, and characters, I found Okami to be the clear winner.
How coincidental, I'm currently playing through Okami for the first time ever.
Great, but flawed title. I felt it was better than Twilight Princess but worse than Ocarina of Time.
but to each his own. Eventhough it plays similar to a Zelda title, this wasnt Zelda. Great game, i got it in my collection.
But Twilight Princess still punishes most games this gen, and last gen as well. Okami while great, was missing the classic storytelling and character development that was in LoZ:TP.