First, and most importantly, the interface and pacing issues have been completely fixed. The PSP version has a clear map, you can't get lost in dungeons, and everything moves at a fast pace as you run through them. Combat animations can be turned off to increase the game speed even more. Unless you think battles in the Dragon Quest series move too quickly, you'll be thankful for this.
Demon negotiation is a Shin Megami Tensei staple. Ever since Digital Devil Story: Megami Tensei was released on the Famicom in 1987, players have been able to talk with their supernatural enemies and attempt to get them to join their ranks. Each game offers its own variation on this unique form of communication and recruitment, but Shin Megami Tensei: Persona has one of the most interesting and realistic approaches to the mechanic.
How Atlus’ localization of the popular Persona games have helped the JRPG make a resurgence in the West.
NIS America has always done a great job of localization and has helped the genre as well.
Never got into Persona but so glad to see the series making it's way to the US with such polish.
A lengthy and informative interview on Persona 1 has been translated into English for the first time.
The interview originates from the Persona World book, which came with the Megami Ibunronku Persona Digital Collection that released in 1998 as a Windows 95 CD-ROM.