Garnett Lee from 1UP writes: At GDC Europe thatgamecompany (TGC) president Kellee Santiago broke down the prototype process they went through in creating their PSN game Flower. She started by describing how the game embodies their company's goal of exploring more complex feeling and resolutions rather than the primal responses most games trigger.
More after the link.
KnowTechie writes: Looking for some games to play that are meant to be a relaxing experience? We've got you covered with 10 games worth checking out.
Great recommendations, I love all the games listed that I've played so far. Going a bit stir-crazy with the constant WFH during this time. Thanks!!
Nelia writes: "Spring is nearly here and to celebrate we've put together a list of some of the best Springtime video games for the upcoming season."
WTMG's Leo Faria: "Flower is a gorgeous, well-crafted and relaxing game, but I have to say, I don’t get the massive love towards it. Its “story”, if you can call it that, is far from deep and thought-provoking as some say it is, its duration is borderline insulting for its asking price, and it just doesn’t motivate you to replay it after you’re done with its half a dozen levels. Sadly, Flower isn’t as meaty as it should be. A fair point in a way, given it’s a game about plants…"
This is interesting since I'm sure they same company stated that the game could not work on any console besides the PS3.
Still interesting nevertheless... though I do wonder whether this means that XNA developer games could get ports to the PSN. I don't see it happening cause it depends on the programmers, but I wonder.
Great game btw!