Crytek president Cevat Yerli got GDC Europe started with his keynote titled "The Future of Gaming Graphics." His presentation centered on the maturation of his company's CryEngine development tool, beginning with a history of CryEngine 1 and its signature game Far Cry. He admitted that they were "noobies" when the project began, but this, he said, worked in their favor; their lack of an established process let them start with a fresh approach. So they asked themselves, "What do we want to do and how should we do it?" Their answer involved breaking out of the "corridor paradigm" that ruled shooters at the time and focused on making games with a real sense of openness.