Eurogamer writes: "In part one of our exclusive look at how the biggest game in the world was made, key Blizzard developers took us through development from the earliest concepts to the game's launch. In the second and final part this week, we look at how Blizzard reacted to its unexpected success, and how it's changed in the years since.
Before the launch of World of Warcraft one of the game's lead designers, Tom Chilton, estimated that it might sell 750,000 copies - possibly even a million if the team really struck gold. "I don't remember a specific moment when it really hit me," he says now, "but I'd say that within the first six months or so, we realised that this was really going to blow away all of those expectations." It now counts over 11 million subscribed players."