Denis Dyack has told GDC Europe attendees that embracing cloud computing will stop games becoming obselete.
"Our first game was released in 1991, and it ran on a 386 I think," said Dyack. "If you wanted to play that now, you just can't - you need that hardware. This doesn't happen with movies. Although the medium of distribution changes with time - from reel to VHS to DVD - the actual consumption method hasn't really changed at all."
Dyack believes that, because the hardware is 'hidden' in the cloud model, providers could feasibly put anything behind that - from a 386 computer to a GameCube or top-of-the-range PC - thereby keeping games playable forever without users needing to retain or repurchase old hardware.