PC World: "Since the appearance of the first video game console--the Magnavox Odyssey--in 1972, dozens of companies have tried their hands at crafting successful and lucrative game platforms. Each new machine brought with it the promise of a compelling, novel gaming experience, but the vast majority failed miserably to deliver. For every blockbuster like the NES, the Atari 2600, or the Sony PlayStation, there are a bunch of duds that never made it far in the marketplace. And for good reasons: Some of the consoles I've listed here were ridiculously overpriced, some were woefully underpowered, some worked only with a stable of pathetically bad games. And a special few possessed every one of those characteristics.
I don't want to be uncharitable, though. Even the worst console here had at least one redeeming quality (well, maybe not the RCA Studio II), so I've tried to point out the bright spots in this otherwise dark and melancholy history."
From Horse Armor to Mass Layoffs: The Price of Greed in Gaming. Inside the decades-long war on game workers and the players who defend them.
maybe a real enemy is people who use terms like "the real enemy"
there can be more than 1 bad thing, t's not like a kids show with 1 big bad
Executives seem to often have an obsession with perpetual revenue growth. There is always a finite amount of consumers for a product regardless of growth. Additionally, over investment is another serious issue in gaming.
honestly, the "real" enemy of gaming, is ourselves
if nobody bought horse armor, shitty dlc would have died almost overnight
if we stood firm and nobody bought games from companies that were bad with layoffs, it would be solved
we're the idiots supporting awful business practices, we are the ones enouraging it
Greed and greedy people have and always will be the main issue for everything wrong in the world. Everything is a product to be exploited for monetary gain. Even when there are things that could help progress us along for the sake of making our lives easier that thing must be exploited for monetary gains. Anything that tells you otherwise is propaganda to make you complicit.
I've never thought "DEI" (although the way most people use it doesn't match it's real definition) is the problem with games. Good games have continued to be good when they have a diverse cast, and likewise, bad games have continued to be bad. There isn't a credible example I've seen where a diverse cast has been the direct cause of a game being bad.
Matt Miller: "Every subscription to Game Informer now raises funds for St. Jude. We want you to know what that means."
I subscribed to this not knowing about how some of the proceeds go to St. Judes.
Really cool that some of the money goes there.
Even if people don't subscribe to the mag, it might bring people to the charity.
Though Unearthed Arcana's content primarily consists of subclasses and spells, WOTC's latest UA drop is set to shake up Dungeons and Dragons' future.
Please report this as a duplicate so it can go poof :3 Filter didn't catch it for some reason D: