NextGen Player writes:
"My question to you guys and gals is, do you take advantage of game demos when you can? Should we expect them from the people who make games? Or are they destined to fall under their own sign one day, with giant red letters and proclaiming to all that there is to be "NO SAMPLING BEFORE PURCHASE!"
MindsEye’s flashy graphics and cinematics can’t hide its serious lack of substance and major performance problems.
Even Shift Up admits Stellar Blade's story isn't the best, and also confirmed the in-development story DLC has now been shifted to the sequel.
Good to see the devs acknowledge it. Thoguht the gameplay was fun but I could really care less for Eve or any of the characters. Hopefully the sequel will give Eve actual personality.
Marathon was slated to launch on Sept. 23, 2025 across Xbox, PC, and PlayStation, but Bungie will share the new release date in the fall.
If they were absolutely certain about the quality of Marathon, then they had not delayed it just now.
So they've basically just confirmed what everyone, well, a lot of people saw: Marathon is not ready yet, still no soul to be seen.
I think game demos are very important, I doubt I would of considered buying Batman Arkam Asylum if it didn't have demo.
yes i do rely on the demo for my decision on buying games, especially on new IPs.
I actually haven't found demos all that useful. A lot of them don't give you a very good idea how the game is going to really feel.
Here's an example: The Dead Space demo – I fúcking hate it. I think that, based on that demo, the game will suck balls. But everyone keeps saying that it's great, and I'm inclined to believe them – but that damn demo!
demos are very important.
just like someone above said... i was going to skip Batman A.A but then i played the demo and loved it
Demo's are beyond important if it wasn't for demos I would have never gotten Ninja gaiden sigma or my first Ratchet and Clank game on ps3.