Legend of Zelda: Twilight Princess was essentially a port from the Gamecube to the Wii with improved controls. Now, "New Play Control" Wii games like Pikmin and Mario Tennis now sell for the reduced price of $30 USD. Twilight Princess, being a launch title on Wii, sold for the full $50 USD price point. I do not regret spending the money; the game was extremely enjoyable and since I had not played it on the Gamecube, it was a fresh and exciting first Wii game for me. At E3 this year, Shigeru Miyamoto announced that a new Legend of Zelda was being created for the Wii and released one piece of concept art. With 3 years between Zelda games and with the newly released improvement, Wii Motion Plus, Miyamoto and Nintendo could turn this into the interactive game of the decade. Without changing the story, gameplay or breaking their predictive Zelda-game model, here are five ways they could utilize Wii Motion Plus to make the Legend of Zelda Wii as revered as Ocarina of Time.
Link should have a voice in The Legend of Zelda Movie. While he mostly stays quiet in the games, he canonically does speak but usually holds back on expressing his thoughts. In a movie format, it is better for the character and the story itself that Link speaks.
I just hope it's not a bunch MCU Snarky McJokeface dialog. Started playing veilguard free on PSN (would not recommend) and it's a perfect example of how dialog in contemporary entertainment is garbage.
Nintendo is hoping to continue working on both top-down 2D and dynamic 3D The Legend of Zelda games in the future.
A Legend of Zelda fan has been modding various aspects of Ocarina of Time into The Wind Waker over the last few years. They recently gave a big update on the project and it looks great.
I've loved the Zelda series, but I just couldn't get into this last one. Waggling the controller is not immersive. If all you're doing is replacing a button press with a waggle, please, for the love of god, just make it a button press. I could not get into this game, no matter how much I loved the Zelda series because the controls ruined it for me. I should have just bought the Gamecube version of TP.
please dont refer to tp as wii zelda, that was not wii's zelda, wii's zelda is in the making, tp was a gamecube port with waggle controls, the true wii zelda will be released to us and i can feel the epicness a brewing
"Legend of Zelda: Twilight Princess was essentially a port from the Gamecube to the Wii with improved controls...."
um....."IMPROVED CONTROLLS"!?!?
NO.
Not even close.
The NGC version of Zelda:TP was vastly superior to the Wii version, especially when it came to gameplay.
The #1 problem with the wii, is unfortunately the Wiimotes. They're fantastic for point and click games, shooters, generic platformers and party games, but when it comes to something like ZELDA, give me a propper paddle.
As a huge ZELDA fan I'll still be all over the game, but the fact that its going to use motion controlls is a HUGE negative for me, especially seeing how worse Twilight Princess played on the Wii versus the GameCube version.
I don't think 1:1 sword controls would work very well. I'd prefer it if it was slightly scripted in some areas.