Not many people know this but Introversion's IGF award-winning title Darwinia was released incomplete: Darwinia was originally conceived as a multiplayer game.
Initially codenamed "Future War", the main game design centered around players who could take control of a massive sprite army, that could then be pitched against another players armies in massive battle-epic style. The trouble is, we ran out of money spectacularly.
As the finances at Introversion dwindled the original multiplayer component for Darwinia was hastily dropped. It wasn't until some months later, reveling in the unexpected kudos of winning those IGF awards that the opportunity for us to revisit the earlier multiplayer idea was revived.
Microsoft wanted to bring Darwinia to XBLA, and with that came the need for a multiplayer component - this would in time develop into an entirely new game called Multiwinia, which IV launched on PC at the end of 2008. Multiwinia, along with Darwinia will be released on Live Arcade as Darwinia+ this summer, a momentous occasion for us as Introversion's first release onto a console.
Chris Delay and Mark Morris of Introversion Software talk about Prison Architect, babies and where Darwinia went wrong.
After nearly a decade of living, breathing and sleeping Darwinia, indie studio Introversion gave it a send-off in style: they created Darwinian torture porn. But Darwinia will be sorely missed - and here is why.
Mark Morris – the business mind behind Introversion – has declared at GDC that he doesnt believe the team would ever work alongside industrial giant Microsoft in the future.
"but they don’t back it up with sales.”
So, I guess the 360 audience has something to do with the low sales..
Even though ms offered promotions and deal of the week discount for the games, I don't see how Introversion can blame ms for not being able to back it up with sales..
Seriously... who the f*** are these guys, and why are they blaming MS for sh*tty sales for their sh*tty games???
I don't see how MS making you work for better production value is bad
this just sounds like someone with sour grapes because their game didn't sell