40°

SCE Worldwide Studios opens website

Site details all SCE studios and departments, locations and vacancies.

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worldwidestudios.net
remanutd555794d ago

i think Jeff and Chris from the playstation blog should post this on the ps blog , i found it very informative i mean i didnt even know SONY Cambridge developed or helped in the development of some of my favorite games
MediEvil
Primal
Heavenly Sword
i hope they take charge of Heavenly Sword 2

krackchap5793d ago

yes, he should. interesting to see they didnt list their @nd party or closely associated developers on the site like insomniac, media molecule etc

cmrbe5793d ago

a Medievil with motion controls. Its now time for Sony to really push for the casual PS2 userbase that haven't migrated yet.

zok3105794d ago

There are a ton of information on that site.

StalkingSilence5793d ago

how do we know this site is brand new?

i saw it includes PSPgo info, but wasn't sure if they just updated their old site or what? site looks great though!

130°

The director of the original Silent Hill: “I look forward to seeing bold interpretations.”

Keiichiro Toyama—the creator and original director of the 1999 Silent Hill—shared his personal thoughts on the recently announced remake by Konami, reflecting on what the project means to him after more than two decades:
“I felt something similar when the game was adapted into a movie. It deeply moved me to see the names of the characters and locations I had created come to life visually, even though I wasn’t directly involved. That wouldn’t have been possible without the continued support of the fans and the dedication of the developers who’ve kept the series alive.
I’m really looking forward to seeing how the remake evolves this time. With the advanced technology we now have, I’m sure I’ll be surprised by how the game is reimagined. Since the original was built for the first PlayStation, there will naturally be challenges—like the camera and controls—but I’m eager to see bold and creative solutions to those elements.”

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www-alhub-me.translate.goog
senorfartcushion2d ago

Haha Not only is bold and creatively not what the industry wants, it’s not what most people want.

They want to get scammed and pay twice for a thing they already own.

jznrpg1d 17h ago

I’m sure many would want bold and creative done well, but that’s easier said than done. I like variety so give me a little bit of everything, done well of course.

Nightcrawler892d ago

Hope they use his vision in the game

Inverno2d ago

Was the SH2 remake even bold? Or was it more or less just a 1 to 1 over the shoulder remake?

Scissorman2d ago

it was not. it greatly expanded the areas and puzzles to the point where it felt like an entirely new game. the enemies and boss fights were given a MASSIVE upgrade. the abstract daddy fight in particular was incredible. and the team added two new endings.

Pedrof2d ago

I wouldn't hold my breath on "bold".

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70°

Interview: Plants vs. Zombies Composer Talks Charm, Humor, and Musical Mayhem

Game Rant interviews Plants vs. Zombies composer Peter McConnell about honoring the series’ quirky roots, adapting its themes, and now going vinyl.

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gamerant.com
VenomUK4d ago

The score for the first Plants Vs Zombies is such great, iconic music that it has a timeless quality. Not quite the level of Minecraft, but wonderful in its own right.

100°

More Final Fantasy IX 25th Anniversary Merch Has Been Revealed

Celebrate Final Fantasy IX's 25th anniversary with the latest merchandise, including figurines of Zidane and Vivi, and a range of t-shirts.

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gamersocialclub.ca
CrimsonWing694d ago

What a great anniversary, nothing but merch revealed!