You're dropped unceremoniously into a world gone absolutely loony. As it turns out, stars are the cogs by which time ticks in this universe, and as fate would have it (as it often does), those stars have been scattered to the ends of the earth. Your avatar, a fearless yellow blockhead, must gather up the missing stars in hopes of setting things right in the world again, or at least as right as things get in that place. Which isn't very right at all.
Ed from Twinfinite: "Although I was pumped for a new Dark Alliance-like game, the similarities kind of end with them just being action-RPGs that feature quests, gear management, and other traditional elements of the genre. Which is fine, because Seven is instead its own game that, as crazy as it sounds, plays like an action-RPG version of Assassin’s Creed."
"Ex-Witcher" devs might be the best tagline for any new gaming studio.
An ARPG with a world like Assassin's Creed, but an actual soul and quality story? SOLD!
Elessar writes: "A man is sent to a penal colony with a task to perform. A few minutes into the game we can see miners crushing rocks to extract some precious materials. Wait a second... is this the right story? Despite all the similarities to Gothic, we are certainly not dealing here with a copycat of Piranha Bytes' iconic work. This is one of the most intriguing isometric RPGs that I had a chance to play in the last years. The team at Fool’s Theory, led by Jakub Rokosz, former Senior Quest Designer at CD Projekt RED, is currently working on Seven: The Days Long Gone in close cooperation with IMGN.PRO. What they had to show just before leaving for PAX East in Boston, left me wanting for more. Seriously, I want the whole thing already."
Fools Theory, the development Studio which consists of former Devs from the Witcher series and IMGN.PRO have today confirmed that Marcin Przybyłowicz will create the soundtrack for their upcoming project Seven