Analysis : Blame the game, not the player

Andrew Vanden Bossche on Gamasutra writes:

"When we think about choice in video games, we tend to think in terms of narrative choice. Discussions surrounding the subject often revolve around the impact (or lack thereof) that the player has on the game world.

This isn't surprising; choices with an emotional component have a tendency to provoke strong reactions and when the subject is brought up they're typically the first things we think of."

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