Launch of Wii won't affect production capacity for DS Lite, says Nintendo boss

Nintendo president Satoru Iwata has reassured the firm's shareholders that it will not experience production difficulties with the immensely successful DS Lite handheld due to the impending launch of the Wii home console.

Addressing a shareholder meeting in Japan last week, Iwata explained that the Wii is being manufactured using entirely separate production facilities to the DS Lite, so ramping up the supply of the home system won't affect DS supplies.
It may seem slightly self-evident that this would be the case, but it's not surprising that Iwata wants to reassure shareholders and retailers alike of this situation; after all, the DS has witnessed ongoing short supply in Japan ever since Christmas, with over 100,000 units of the console being sold there every week.

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gamesindustry.biz
70°

German Computer Game Awards 2024 has just announced its winners

"The best games of the year and the creative teams behind them were in the spotlight at the grand award ceremony of the German Computer Game Award 2024." - German Computer Game Awards.

anast4h ago

BG3 has won everything possible. It's insane.

40°

The Pokémon Center Re-Releases Its Van Gogh Goods – And Sells Out Most in Under 24 Hours

Seven months after its infamous launch, the Van Gogh Museum is restocking its popular Pokémon collaboration items -- and selling out fast.

130°

70 percent of devs unsure of live-service games sustainability

With so many games fighting for players' attention and interest losing out over time, time sink games are at risk of eventually losing steam.

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gamedeveloper.com
thorstein3d ago

It was worrisome to begin with.

It's a niche genre with only a handful of hits that can stand the test of time.

Cacabunga2d ago

I like the sound of that!! I will for sure never support these gaas games.
Sony must be shocked at gamer's reaction, making them cancel a few of these and hopefully go back to the good heavy hitters they had us used to..
now bring on that PSPro reveal and show us some SP 1st party awesomeness.

CrimsonWing693d ago

What’s to be unsure of!? Look at the ratio of success to failure!

DarXyde2d ago

It's pretty ridiculous.

Imagine having a breadth of data at your disposal to see the statistically low success rate of these games, only to be laser focused on the exceptional case studies.

shinoff21833d ago

Yes. Stop all the live service bs.

jznrpg3d ago

Only a few will catch on. You need a perfect storm to be successful in GaaS and a bit of luck on top of that. But a potential cash cow will keep them trying and some will go out of business because of it.

MIDGETonSTILTS173d ago

Helldivers 2 manages just fine…

Keep production costs low… don’t just make custscenes until the mechanics and enemies are perfected first.

Make so much content that you can drip extra content for years, and the game already feels complete without them.

Most importantly: make weapons, enemies, levels, and mechanics that will stand the test of 1000 hours. This might require more devs embracing procedurally generated leveled, which I think separates Helldivers 2 from Destiny’s repetitiveness.

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