670°

'iPhone is Much More Powerful than Wii', says TellTale Programmer

The Wii isn't the most powerful piece of hardware out there. The PS3 and Xbox 360 are more powerful, but Nintendo's machine is still putting up a fight. Now Telltale Games has come into the picture and trashed the Wii's horsepower because of some complaints that the Wii version of Monkey Island has some framerate problems.

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examiner.com
jack who5803d ago (Edited 5803d ago )

*grab's a popcorn*

iPhone 3G S specs 256MB of RAM and a 600MHz CPU.

wii specs 88 MB of RAM and 729 MHz CPU.

Sibs5803d ago

Wow, never knew the Wii was that bad...

PotNoodle5803d ago

The CPU in the 3G S is apparently capable of around 800MHZ too, but is capped by apple.

user39158005803d ago

My wrist casio watch has more power than the wii.

My alarm clock has more power than the wii.

Hell my dead uncle jimmy sausage has more power than the wii.

My empty cardboard box has more power than the wii.

ChickeyCantor5802d ago

Ram doesn't really matter if your Resources are taking over big amounts of ram.

Wii is designed for gaming purposes, apparently the 88mb is enough for games. No 3D IPhone game comes close to any high production on the Wii.

+ Show (1) more replyLast reply 5802d ago
qface645803d ago

i dunno about that
wii is underpowered but i wouldn't go that far right??

most iphone games don't even look anything close to some psp games if you ask me

G3TDOWN5803d ago

In term of USE: yes iphone is more powerful

In term of Games and Graphics: FAIL !!!!

Tony999Montana5803d ago (Edited 5803d ago )

@qface64

The fact that most PSP games look better is not necessarily because of power. PSP has a lot of big dev teams working on it like EA and rockstar who have a larger budget then any of the iphone teams at the moment and a lot longer to produce their games. Also consider that most iphone games are relatively small in size to accommodate for the iphone's lack of memory to spare and people who are too impatient to download larger games. PSP has been working with a standardized memory capacity, the UMD which is 1.4GB (?, correct me if that's incorrect).

Some devs have previously stated in interviews that if people were willing to download large games then they would be able to produces something amazing on iPhone.

Elimin85803d ago (Edited 5803d ago )

I don't know if to be impressed at the iphone "if" true or feel "insulted" bad for nintendo. anywhores, the iphone isn't for gaming unless you don't use it specifically for phone use. If you do use it for gaming then I hope you carry around a spear battery pack or charger.

IdleLeeSiuLung5803d ago

It doesn't seem completely implausible considering computing power has doubled every 18 months. Seeing how the consensus is the Wii is a slightly upgraded GameCube processing power wise, it isn't impossible that the latest iPhone has a more powerful processor.

Another thing is the resolution on the iPhone is considerably lower so, it could be more powerful relative to processing power per pixel....

SinnedNogara5803d ago

Here is this:

The Wii is as powerful at least an Xbox.

http://revoeyes.blogspot.co...

Leafs1175803d ago

oh crap, the blog says the wii is more powerful than the first xbox! It must be true!

FamilyGuy5802d ago

Having more ram doesn't make it "more powerful"

I wish we really could see what the iphone is capable of but because it's not truly a gaming platform it's likely that there will never be a company who decides on throwing a big budget game on it. They make small, cheap games because those sell best on cell phones. Impulse buys. If a great looking iphone game came out but at the cost of a psp game casual gaming consumers would be very hesitant to pick it up. Then again, the "first" game to do it would get tremendous attention and it would probably sell well based on curiosity alone.

Arthur_5802d ago

You're all fools if you doubt the power of the IPHONE.
I have taken it upon myself to make a list of things that it outpowers:
The Wii
The 360
The PS3
David Hasselhoff
Nuclear Power Plants
1969 Cheverolet Camaro
Optimus Prime
NASA
France
Family Guy
The Cleveland Brown Show(and its not even out yet)
The Big Spinning Wheel on The Price Is Right
Roybertito's Carne Asada Milk
The American Economy
North Korea's Ego
WoW's China Servers
The Jonas Brothers Fanclub

Need I say more Gentleman?

I didn't think so.

NeoCloud5802d ago

Are they Serious?? Give me a iphone game that looks as good as MarioGalaxy,Metriod,Zelda or Even PSP games like Tekken,GodofWar,CrisisCore then i will believe it.

N4g_null5802d ago

If you believe what the dev says then you need to read between the lines.... the programmer does not understand Wii graphics programming very well. Most people can write a flash graphic's engine since they njust need to peace some code together which is sort of like making stuff for the Iphone... there are a lot of apps that prove flash like features for game design.

What is true is a bad programmer can shine on a more powerful system when it has plenty of ram... The problem is slow down... it looks like some one does not understand memory management on the Wii. When they say 88 megs then they mean 88 megs of ram. It does not help that they basically ported the game to the wii when obviously they needed more ram to run their shoddy code.

Let me know when the iphone has a factor 5 game on it. Also let me know when Iphone games have normal mapping and online play.

DevastationEve5802d ago (Edited 5802d ago )

You're so wrong man...nothing overpowers the Jonas Fanclub, sorry.

+ Show (8) more repliesLast reply 5802d ago
iamtehpwn5803d ago

Everything else I'm not sure about it.

G3TDOWN5803d ago (Edited 5803d ago )

games look better on my PS3 than my computer, my computer has 1GB rams

like a geforce 9 with 256 > geforce 8 with 512 ram

STK0265803d ago (Edited 5803d ago )

PS3 uses like 74mb of it's ram for it's OS, chances are that your computer uses much more than that (for it's OS and all the programs runnning in the background). Also, console games are optimized for the specific console, while PC games have to run on a wide variety of system. Also, your PS3 might have a better CPU and a better GPU than your computer.

RAM has alot of importance.

Also, saying a GeForce9 with 256mb is better than a GeForce8 with 512mb isn't always true. There are alot of things to take in account before saying which card is the better card.

somekindofmike5802d ago

@ G3TDOWN

Apples & Oranges! you can't compare specs of a PC to specs of a console for the reasons stated above.

I'd would definitely bet that the iPhone OS is more heavy duty than the wii OS, purely because it does a lot more. so therefore that extra RAM over the wii might just be there to help run the OS + applications more smoothly, and not specifically for gaming purposes.

That is just a guess though.

jag_stilvecchio5803d ago

But aside from some neat games like Galcon everything on my iPhone controls for crap. I do love it for Soduku may a little Labyrinth, the occasional Bejewled game. But real games aren't on phones, imo.

Kyur4ThePain5803d ago

My universal remote is probably more powerful than the Wii.
Meh, who knows? Who cares?

TheTwelve5803d ago

It's sad that the Wii is even being compared to the Iphone.

12

Jhun5802d ago

People who would play a Wii couldn't care less.

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170°

Switch 2 accessory makers are “working hard” on magnetic analogue sticks to combat stick drift

Nintendo Switch 2 stick drift is already an issue, but accessory makers are already working on magnetic joysticks.

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videogamer.com
Neonridr6d ago

I've never had stick drift in any controller I've ever owned. All my joycons (3 sets) from my Switch are perfectly fine. My Switch 2 ones are good. Never had a dualshock / dualsense have it (did have a dualshock get a stuck trigger once). Even my Valve Index controllers which were notorious for drift were fine for me.

Goodguy016d ago

Varies. Just because you've never had one doesn't mean others won't. I've had PS, Xbox, and Nintendo controllers indeed drift on me. Remember the drift lawsuits that Nintendo has had.

Please stop trying to say that traditional potentiometers are absolutely fine when hall effect/tmr sticks are beyond superior lol, not sure why so many people keep trying to defend potentiometers when hall effects are so pro consumer.
Companies like nintendo, sony, and mcsft don't want to implement them simply because they want you the consumer to keep buying them. Most casuals will just buy a new controller if theirs difts, easy money for the big 3.
I've gone hall effects and have never gone back, can leave my controllers out absolutely fine without worry of dust ruining the sticks.

Neonridr6d ago

when did I say that traditional joysticks are absolutely fine? I'm sharing my own experience here. I never said that others don't experience issues, nor that this is somehow acceptable. Strange leapfrog from A to B on that one.

People love to say it's a huge widespread issue, yet you only hear about it because the minority is vocal whereas the majority don't report anything because they are fine.

I'm happy you switched to hall effect sticks, if that's what works for you, then awesome.

Christopher6d ago

Cool? Pretty sure this is for those who are having it happen. Not sure how your anecdote addresses other peoples' problems.

Neonridr6d ago

people around here act like everyone will get drift. I'm willing to wager more people won't get drift than will.

Pyrofire955d ago

lucky you. I've only had minor drift once in my L Joycon which I fixed with some card stock, but drift is an undeniable problem as a whole.

repsahj5d ago

My 2 sets of Joy-Cons from my OG Switch started to drift with just a month of use. That is why I bought Dobe Joy-Cons with just $25, and until now they are still fine. I hope this will never happen again on my Switch 2.

jznrpg4d ago

My left joy con for the OG Switch got stick drift right away as well. I never had issues with my PS5 controllers since launch until I got my kids PS5’s and they had stick drift with 2 controllers. They drop them because they are kids and although I have them wash their hands before gaming they still get gunk under them somehow. I got their controllers modded because they would have issues no matter what I have them do.

jambola4d ago

"people around here act like everyone will get drift. I'm willing to wager more people won't get drift than will."
no, nobody is acting like that, you're jsut exaggerating it and lying to downplay a problem

-Foxtrot4d ago (Edited 4d ago )

Nintendos biggest defender on here so it figures

gold_drake4d ago

you know, i said the same thing not too long ago and then BOOM both controllers ha.

one on the moving stick and one on the look around stick.

both suck arse. ha

+ Show (3) more repliesLast reply 4d ago
jznrpg5d ago (Edited 5d ago )

The tech is already there. I had a couple of my PS5 controllers modded with Hall Effect modules and they work great. They should come standard with them these days but they don’t.

OtterX5d ago (Edited 5d ago )

Nyxi already made some fantastic Hall Effect controllers for Switch 1. I don't know why Nintendo couldn't have it by now if Nyxi has had for years.

spoonard5d ago

Cheap, frictionless sensors ALREADY exist. Why are they "working hard to combat stick drift"? Stick drift should be a thing of the past at this point. The technology is here...NOW. It has been...for YEARS! Why is stick drift even still spoken about? It shouldn't exist!

Chocoburger4d ago

Because its a scam for Nintendo, Sony, Microsoft to sell more overpriced controllers.

jambola4d ago

because pathetic fanboys will continue to defend and support

Doomeduk4d ago (Edited 4d ago )

WD 40 if it's shagg.d anyway why not ? I ordered a new ps5 pad after Helldivers 2 and POE 2 became unplayable due to drift but in the meantime I fired a bit of WD on my balls just below my stick rotated in a clockwise fashion massaging it in so to speak and also did the pin reset thingy and all clean no drift and hit that cancel purchase button like I meant it

UltimateOwnage4d ago

Honestly I’ve used my original Switch JoyCons and Pro Controller since launch and only in the last year did I see drift start to show up on one of my JoyCons. I’m sure it happens depending on how much and how firm the joystick is used, but it seems like a minor issue that goes with wear and tear after thousands of hours of play. I wish there had been Hall Effect sticks on Switch 2 just so there’s one less thing to worry about, but I’m not really concerned about it.

290°

The Real Enemy of Gaming Isn’t DEI. It’s the CEO

From Horse Armor to Mass Layoffs: The Price of Greed in Gaming. Inside the decades-long war on game workers and the players who defend them.

Read Full Story >>
rushdownradio.net
jambola8d ago

maybe a real enemy is people who use terms like "the real enemy"
there can be more than 1 bad thing, t's not like a kids show with 1 big bad

senorfartcushion7d ago

This is very much a “dummy who volunteers themselves to the middle” comment.

The real enemy is a common phrase, people use it all the time.

Calm down.

jambola7d ago

i'm very calm
you seem very upset however

Notellin6d ago

You don't seem calm at all. Don't take this so seriously, you seem desperate responding to others defending your opinion that lacks any value or critical thought.

jambola6d ago

stop projecting
i'm not desperately dong anything, i'm tapping at keys on my keyboard bud

PapaBop6d ago

It's not like kids show with one bad guy? I present to you.. Bobby Kotick

ABizzel16d ago (Edited 6d ago )

DEI was never the problem and it was an ignorant take to begin with.

DEI is why games like Kena Bridge of Spirits, South of Midnight, and Ghost of Tsushima exist.

DEI is why we have a huge resurgence in Japanese, Chineses, and Korean developers producing games like Stellar Blade, Black Myth, and why Nintendo & Sony exist.

DEI is why more and more games have HUGE accessibility options with both Sony and MS fully behind this.

DEI was never a bad thing, the entire purpose of DEI is representation of all people, genders, disabilities, etc…

The problem was people used DEI as a default derogatory term to describe what they believed was forced representation, which allowed colorist, racist, sexist, misogynist, homophobic, and xenophobic fools to run away with the negative DEI narrative.

jambola6d ago

you don't get to decide other people's motivations
sorry to break it to you

ABizzel15d ago (Edited 5d ago )

To each their own, however, nothing you said invalidates why some people take offense to DEI incorrectly.

+ Show (1) more replyLast reply 5d ago
Sciurus_vulgaris8d ago

Executives seem to often have an obsession with perpetual revenue growth. There is always a finite amount of consumers for a product regardless of growth. Additionally, over investment is another serious issue in gaming.

Killer2020UK7d ago

The fact that they also rarely have any real expertise in game development compounds things. They'll look at what's been successful elsewhere, lack the knowledge to properly understand why they have been successful and then force a team to 'reproduce' their badly interpreted idea of that success.

We see it so often with sequels to games that were successful too. The team are left well alone, they have a break through hit and all of sudden the money men descend on the IP and completely railroad the dev team's ideas. Usually winds up being 'make the same game but MORE'

LoveSpuds6d ago

This is true throughout all of the corporate and public sector organisations to be honest. CEO's generally move amongst the corporate world without any need to have experience of a particular industry, they simply need to rely on their senior leadership credentials. A CEO of a retail giant will just as easily transition to a CEO role in the energy sector for example.

Not defending CEOs here to be clear, I think it's a huge part of the reason the western world is so fucked up. CEOs don't need to care about the sector they work in, in fact it's better if they don't care if they want to screw everyone to make profits.

GhostScholar7d ago

Companies don’t hire executives to break even. If the goal is breaking even then why start the company in the first place.

Soy7d ago

That's understood; it's getting record profits and expecting to always beat those record profits, and seeing anything less as a total failure. Then they lay people off and raise prices to reach those record profit levels again, just to sate shareholders. It's setting expectations way too high just to spike share prices, then inevitably falling short. It's feeling entitled to being more successful than everyone else. It's the CEOs doing all this to boost their own bonuses.

ABizzel16d ago

Growth benefits the company’s profits and therefore the company’s stock if publicly traded, which pleases the shareholders making them more and more rich, which is why Growth is always at the forefront of the vast majority of any publicly traded company.

More growth = More Money and the people at the top want all the money they can get. I can’t really blame them anyone would love to see their profits go from tens of thousands to hundreds of thousands, to multi-millions it’s almost like a gambling addiction.

But it also goes to show someone how morals can go out the window for a lot of these people, and how amazing some CEOs are when they catch this early and provide a balance solution that takes complete care of their employees across the board while keeping the business sustainable IE: Insomniac Games ALWAYS on the best places to work list. The rest of the industry could learn.

jambola8d ago

honestly, the "real" enemy of gaming, is ourselves
if nobody bought horse armor, shitty dlc would have died almost overnight
if we stood firm and nobody bought games from companies that were bad with layoffs, it would be solved
we're the idiots supporting awful business practices, we are the ones enouraging it

TiredGamer7d ago

I think the reality that we don't want to convince ourselves of is that without the rise of "horse armor" and DLC, game budgets would have essentially stagnated (smaller teams/smaller games), or game prices would have risen much more dramatically than they have. There was an incessant drive for bigger worlds, infinite detail, and hundreds of hours of "gameplay" over the last two decades, that while perhaps a natural evolution of things, needed a suitable funding stream to accomplish.

HyperMoused6d ago

What...CEOs make tens of millions and that doesnt include SLT etc etc...we now have multiple editions of games, in game currency, MT's, battle passes.....and what do we get..worse game than what was coming out 20 years ago....dont drink the cool aid, its this nickel and dime crap that is absolutely leading us to gaming destruction.

senorfartcushion7d ago

This is the worst possible answer to this conundrum. Blaming the masses is blaming the only people who are constantly “told” to buy.

Consumers are the only ones not to blame here. People make their own choices all the time. Disney movies are bombing and DEInis being blamed. Has that been enough to put Disney out of business? No and it never will.

Christopher7d ago

Disagree. Businesses are able to do what they do because people are bad consumers and don't think critically about purchases. Disney got away with doing shit stuff for years and it's just the last year where people got tired of it. It's not like it didn't work for 5 years or so for Disney to do the things they've done. They'll just move onto another way to get people to see movies and it will be just as bad but more profitable until people wake up and realize it.

TiredGamer7d ago

Consumerism drives business behavior. It's not so much "blaming" as it is observing behavior. The point I'm making is that the direction that games have gone are driven by the spending. Consumers are spending on DLC and they are driving the expectation of more glitz and padded out (lengthier) games. If they continue to pay, they will continue to drive that direction until a threshold is reached that forces a change in behavior.

senorfartcushion7d ago

Corporate advertising is the most powerful force on the planet.

This is N4G for god sake, every day there are arguments between people who are Team Xbox and Team PlayStation because they’ve been convinced that having an identity built on paying money to Sony and Microsoft matters more than having one as individual gamers who can play whatever they want.

And THEN we get to the corporate advertising part: to play whatever you want is to sink MORE into the advertising pits, making it so that you can more than one specific product.

jambola7d ago

ah you're right
they were told to buy it, it's clearly impossible to avoid that
if enough people stopped supporting, it would stop
disney not stopping would only be because enough people didn't stop

+ Show (1) more replyLast reply 7d ago
victorMaje7d ago

Agreed. I’ve been saying for years, announce you won’t be buying the upcoming game because of the practices of the previous game, then you only have to stick to your guns once, see how quickly things change for the better.

We have to unite in what we shouldn’t purchase.

jambola7d ago

just imagine a world, fifa came out worse, nobody buys the next one until they see proof it's better and stick to it
or games being forced online for single player and nobody buys it
things would change so fast

HyperMoused6d ago

Just like scooby doo, you have shown us the real monsters are us

+ Show (1) more replyLast reply 6d ago
Inverno7d ago

Greed and greedy people have and always will be the main issue for everything wrong in the world. Everything is a product to be exploited for monetary gain. Even when there are things that could help progress us along for the sake of making our lives easier that thing must be exploited for monetary gains. Anything that tells you otherwise is propaganda to make you complicit.

coolfool7d ago

I've never thought "DEI" (although the way most people use it doesn't match it's real definition) is the problem with games. Good games have continued to be good when they have a diverse cast, and likewise, bad games have continued to be bad. There isn't a credible example I've seen where a diverse cast has been the direct cause of a game being bad.

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110°

PC Gaming Show 2025

Tune in on June 8th for this summer's PC Gaming Show, featuring exclusive trailers, new game announcements, and developer interviews from around the world. Hosted by Sean "Day[9]" Plott, Mica Burton, and Frankie Ward, the showcase will include 70+ of the most exciting games in development, all of which can be found on our Steam Wishlist.