Iain Howe explores why video game shooters tread the same moral boundaries and present stereotyped enemies and protagonists.
Ever wondered why video game shooters generally enjoy a similar plot to its predecessors?
Iain Howe, who you may know as an ex-Guerrilla Games developer who worked on Killzone 2, argues that the recurring themes and stereotypes in shooters actually create moral extremes that are essential to not only the enjoyment of the game, but also the delivery of an intelligible plot.
In his three part feature, Howe hopes to explain why many shooter video games reflect each other's moral decisions and tread the same roads release after release.
MechWarrior 5: Clans is a sibling to 2019's MechWarrior 5: Mercenaries, with a narrative-driven, linear campaign.
I tried mercs, I wanted to love it so badly, as I grew up playing Mechwarrior, but a few missions in I just started getting my ass kicked and couldn't figure out a way around it. Maybe I'll give it another go.
Haytham Kenway is Assassin's Creed's best antagonist due to his recurring appearance and being a Templar from a family full of Assassins.
Akimbot takes influences from the past, but they probably should have stayed there
But that was the first thing that popped into my mind. Haze tried to challenge the whole "good guy versus bad guy" angle you find in every other shooter and was rejected for it. What was merely an OK shooter that should have sold half decently suddenly was getting trounced in every review it had.
And here's the issue, it's no fun to have those grey areas. When I take down the bad guy in a shooter, I want him to go down in flames, screaming about the day he'll return and take his vengeance. That's fun. I don't want my bad guy crying and asking for his mom as I send him to meet his maker. That is no fun, and rather kills the whole experience, if you ask me. I appreciate what the game makers tried to do with Haze, but why would a play a game that tried to make me feel bad?
I don't really care who I'm shooting in a video game, as long as they die good.
I'd be fine playing as the Helghast. In fact, that would be down right interesting.
I had a Helghast stood over me with his arms in the air doing the "Mister Universe" pose as my screen faded to black.
I loaded that level up so bloody fast in an effort to find him,my friend was mocking me so badly for it.
"JUST LET IT GO,HE'S AN A.I"
"I DON'T ********* CARE THAT ****** GOING ****** DOWN".
Bioshock never really had villains, it just had misguided/deceived people who turned into something they weren't, the game itself was brilliant because there was no set evil you had to fight against and the moral choices in the game made it that much better. Bioshock is probably the best shooter I've ever played.