Should Fully Destructible Environments Become Standard?

"Every once in a while a game comes along and sets a precedent that future games strive to live up to. Halo 2 ushered in a way to successfully play online competitively on home consoles and Grand Theft Auto gave us a vision of how an open world can extend the shelf life of single player games well beyond the first few months after release. This prompted me to wonder what modern game teaches a similar lesson that could become standard in future titles. That game is Red Faction: Guerrilla and that lesson is fully destructible environments."

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