GamesRadar writes: "This is a beautiful looking game, but the visual impact is being used to spur on the gameplay. The same way the escort mission kept turning and diverting is how the whole game plays out. Though there's linearity to the game, what happens in each section always changes. Cover can be destroyed, ensuring you need to think on your feet. One section in which Drake and Chloe were trapped in a hotel dining room and under fire from a helicopter gunship and soldiers was telling. On the first playthrough the wooden tables, chairs and sofas were destroyed. But on the second, a table shot across the room, taking out a few of the enemies.
There are some doubts about the darker tone. Why do all sequels try and pull an Empire Strikes Back? Still, it plays well, packs in the punches and Elena's back in the game. What more could you ask for?"