This Developer's Life: The Universal Game

James Portnow: "I've started thinking more and more about the universality of gaming and, while I'm not sure we'll ever achieve a game that appeals to the entire set of "people who play games", considering things which are universal which are also well suited to being conveyed in this medium seems worth the time.

This got me thinking a lot about how so many of our games focus on what would, in pop psychology, be called "left brain challenges", and how hard it is to create intuitive or emotive challenges for our games (does Insult Swordfighting count as an intuitive challenge?), which led me right back to the question of what it would take to make a "bilateral game", which in turn made me ask the question "what would give a game universal appeal"."

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