Blow Confirms a Few Details About Next Project


Following the pseudo-reveal of Jonathan Blow's next "philosophical, and quiet" puzzle-exploration title, Joystiq contacted the cerebral developer to see what details we could discern about the project. He responded, and explained that he got the idea for the game a few months before the launch of Braid, but developed some trepidation about tackling "a more-expensive, harder-to-make 3D game." During those doubt-filled days, he worked on the prototype projects (such as the 2D RPG) we heard about.

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