Speaking as part of an in-depth discussion on studio culture, correctly staffing up for major projects, and his game design philosophy, Looking Glass Studios and Irrational veteran Levine explained of the philosophy behind the current 2K Boston game:
"When we thought about this project, we accounted for the fact that hiring the staff that we needed to hire would take some time.
And when we thought about the shipping date of the project... We needed a certain kind of length for the title, because we had a scope and ambition in mind which is more ambitious than anything we've ever done. Even more, substantially more ambitious than BioShock. And we knew that was not going to happen overnight."