Top
270°

EA: Anti-motion gamers need to stop looking back

Speaking to VideoGamer.com during the recent Shine Week in London, EA UK boss Keith Ramsdale has said the advent of motion control technology should not be viewed as a threat to the industry.

Read Full Story >>
videogamer.com
The story is too old to be commented.
koehler833475d ago

Or maybe you should stop fixing what isn't broken.

Trollimite3475d ago

im so tired of motion controls, not beacuse there bad. but because they bring casual gamers

and the wii is a perfect example that, casual and hardcore gamers cannot co-exist on one console.

Rainstorm813475d ago (Edited 3475d ago )

EA had better quality games last generation maybe they should START looking back.

Why dis3475d ago

Its just MS haters people like motion just fine.

Pennywise3475d ago

Why Dis.... I know you dont try to make sense EVER, but come on MS doesnt even have motion controls.

micro_invader3475d ago

I totally agree that there is nothing "broken" about controllers, but it's not bad to try something new once in a while.

SuperM3475d ago

"casual and hardcore gamers cannot co-exist on one console"

They did on the PS2

Reason why Wii is so dominated by casual games is because it has weak hardware, games cannot be ported from 360/PS3 to Wii. Gamers want the hardcore games with the best graphics, it has little to nothing to do with motion control.

raztad3475d ago

Not sure at all about motion controls. I dont like Wii like games. I dont want to do anything that require physical effort in order to "play" a game. And btw, I'm not a fat guy by any means.

I'm glad Sony is always pushing mature games content and while they want to introduce motion control, I know it is all about to cater family and younger audience. I doubt Sony takes a full Wii like path.

Jaces3475d ago

As long as I can enjoy a game without having to do some kind of cardio just to play something, that's what the gym is for.

Still skeptical on the whole natal and PS3 wand, I'll wait for some actual gameplay before I say anything more.

All I know is that motion sensing isn't flawless, I've had my fair share of mishaps with the wii when it wasn't reading my movements properly and that drives me nuts. At least with a controller you know your truly in control.

ChickeyCantor3475d ago (Edited 3475d ago )

"Or maybe you should stop fixing what isn't broken."

I don't recall the Nes pad being broken, do i hear you complain about that?

" As long as I can enjoy a game without having to do some kind of cardio just to play something, that's what the gym is for. '"

But slaying a monster in a 1:1 realtime battle isn't a work out, its immersion on a higher level =).

Pennywise3475d ago

Broken is a relative term.

Blocky, uncomfortable NES controllers were broken in the way that they would make everyone's hands cramp.

And you can take your new level of immersion and shove it until I am in a room fully immersed with holograms of my playing field. Until then, buttons are just fine.

ChickeyCantor3475d ago (Edited 3475d ago )

but its not about the blockyness, else it would have never gotten the shoulder buttons. If that were the case it would have gotten a new design on the shell. But the controller wasn't broken, they were expanding on it.

As for immersion, simply stating that motion controls =/= a work out.
So untill then you shove it, thanks.

BTW
( am in a room fully immersed with holograms of my playing field.)
Thought you rather played games sitting down?

O well, can't fight logic everyday.

Jaces3475d ago

The only amount of immersion I can see with a 1 on 1 of a monster, is you standing there with your sword and shield constantly hitting it until your victorious.

That sounds amazingly fun. /sarcasm

I don't see fully body motion games going very far if you can't even move besides going forward or backwards.

I'm not one to judge though, we'll have to see what developers can come up with.

ChickeyCantor3475d ago

"The only amount of immersion I can see with a 1 on 1 of a monster, is you standing there with your sword and shield constantly hitting it until your victorious.

That sounds amazingly fun. /sarcasm "

That doesn't matter, wether you think its fun or not, the immersion is much higher. but this immersion doesn't make it a work out.

Quadrix3475d ago

Except it IS broken. Current controllers have limitations that motion controllers overcome.

Jaces3474d ago

But it's not fun.

Why do I care about how immersive a game is if it's boring?

ACEMANWISE3474d ago

Stop Fixing What's Not Broken- Good Point. However, gaming has always been great but not perfect. There are so many ways to improve gaming today. For the last 30 years I played video games I've seen a trend of improvement in video games. The stories got better, gameplay got better, and the realism got better.

In my years many thing have been accomplished. I've seen Sony create a standard button layout during the PS1 and PS2 era. Games became more fun and addicting. Games were starting to add depth and break boundries on all fronts where they were limited before. Somewhere down the line though these companies seemed to give up on this evolution. They began another path instead of making games for people who wanted to live inside a character in another world. Instead they changed that concept to playing with friends and standardizing everything around a great video game.

They standardized online, motion control, trophies/achievements, and will soon be standardizing digital downloads. Is it me or is Sony the only gaming company this generation focusing only on making great games?

As a gamer I want to be immersed inside a fantasy world and live the story. I want to see characters move realistically, talk realistically, and control realistically. I want the interactivity to be so seamless that I would never have to see something and say "that's not real". This immersion got severed when they decided to go mass market. Generalize and standardize.

Now, I'm not saying that motion control sucks. It doesn't. But since when did a steering wheel be the prime peripheral to interact with every game made? That's my point here. Not only should motion control be implemented in certain games, it should not be beat to death just because it is a great idea. Why? It's there to enhance certain games. Not all the games. The same concept goes for online gaming. They beat the online concept to death by making it standard. In doing so, they ultimately raised the cost of video games this generation. Online games should be selective based on the relevence of the core game itself. Same goes for trophies and achievements. As for the core game, it had a future until these clowns decided that the future had nothing to do with games at all. In their eyes the future is always the highest dollar amount. One day they will realize that what they are doing will cause a collapse in the game industry. Why? Targeting the mass market doesn't even guarantee they will stick around to game. If gaming was a mass market hobby it would have caught on by now. If video games were good enough to begin with they wouldn't be replaced with all these social features like Facebook, Twitter, party chat, and Sony Connect. That's whats carrying the industry today and the real gamers, while in the minority, are getting sick and tired of being neglected. One day the core gamers will be gone and they will lose their ability to grasp the attention of the mass market and casual gamer.

Mini Mario3474d ago (Edited 3474d ago )

"But it's not fun.

Why do I care about how immersive a game is if it's boring? "

Well GTA 4 was boring...on a traditional controller. Maybe its the games that decide if something is boring. Because twilight princess was a great game and certainly was NOT boring. Aiming with the remote was great and using the roll-and-slash made the game better.

But im sure you would know this because im sure you finished the game...

"The only amount of immersion I can see with a 1 on 1 of a monster, is you standing there with your sword and shield constantly hitting it until your victorious."

So if they made a game with a light sabar in the star wars universe using 1:1 movement...that would be boring in your mind? I feel sorry for you.

Mini Mario3474d ago

"And you can take your new level of immersion and shove it until I am in a room fully immersed with holograms of my playing field. Until then, buttons are just fine."

So what your saying is basically you would rather use your whole body (kinda like natal) instead of slightly moving your arm. I think using your whole body would bring up more of a sweat....dont you?

Jaces3474d ago (Edited 3474d ago )

You completely missed the point.

I said full body motion, anyway I'd rather not waste my time trying to explain cause I'm pretty sure everyone but you understands.

And for the lightsaber comment, I can wield and perform combos with a lightsaber just as angelically with a controller than anyone else with the full body motion tech ever could without feeling like a complete moron in my own home waving my hands around like a mad man.

So in short, yes, I would find that wielding a lightsaber with a natal like tech would be boring and uninteresting.

Oh and I forgot, I've already beaten Twilight Princess when it first came out. Sorry, bet you didn't see that one coming.

Mini Mario3474d ago

"waving my hands around like around like a mad man"

lol If thats how u played twilight princess i can see how u didnt like it. Bit of an exaggeration dont ya think? And no im not surprised you didnt like it, people dont always have to like everything but alot of people on here ASSUME alot.

And who said anything about using natal for a light sabar, i was more liking the idea of the wii remote or sonys wand. Also i dont remember breaking a sweat and doing a "cardio workout" when playing zelda. I mean if u broke a sweat playing zelda then u must be more unfit than u think if u think holding a remote is exercise.

JL3474d ago (Edited 3474d ago )

I don't think this "movement" is so much anti-motion or motion-hate or anything like that. The problem here is I just think people don't want to end up seeing motion controls take over Xbox or PS3 like they have with Wii. We don't want a motion control-centric gaming experience. Sure I can see how it could be fun for some games (I like playing High Velocity Bowling, and that's motion control), but there has to be a cut-off point. We don't want to see full out motion control expansion. And that's what this is all about really. Cause quite honestly (and many have said it before me), I play games to sit and relax. I don't want to have to be moving around anytime I want to play a game. I just want to be able to recline on my sofa, laid back, controller in hands with my hands resting in my lap, relaxing after a day of work and enjoying some gaming. I think there are some games that would cater to motion control well (like plenty of sports games, and shooters, stuff like that) but more action based titles would practically be a workout just to play and we don't game for exercise. We game to chill and relax and have fun. So really, I don't think people are hating on motion controls. Really it seems to me that maybe, with all the attention it's getting and companies maybe looking to piggyback Wii's success by incorporating motion controls, people just don't want to see it end up being the way of the future and completely take over. It's a nice option to have, but ONLY if it's an OPTION.

Edit: Let me clarify "OPTION". I don't want some idiot thinking I mean each game being able to be played by either motion or by the traditional controller. That probably just wouldn't be able to work. What I mean is that it can't all become motion. Need to really be promoting two systems in one. In the case of the PS3, you know have your big titles and whatnot that cater to the motion controls. But you also need to keep big titles for traditional controls. Not forcing everyone to adopt these motion controls. Because quite frankly, not all of us want to be having to use motion controls all the time to game.

Jaces3474d ago (Edited 3474d ago )

I never related cardio to anything Zelda in my first post, and again I see you miss that I was pointing out what I wouldn't like about the natal approach with full body motion sensing seeing how it would be a workout if your constantly moving while playing. And no I never said that's how I played but with a lot of the wii games I've encountered, that's usually the norm with a lot of their games.

I mean if your standing still while just using your hands then whats the point of natal? Not forgetting to mention that you might as well stick with the wii if that's the case.

I don't mind the wii and PS3 wand but I don't love them. I only see motion sensing as a sort of quirk and add-on in games like you see in KZ2 and Heavenly Sword to name a few. You remember Lair? That was built around the whole motion sensing with the controller and you see how that turned out?

I just don't think they can make hardcore AAA games with nothing more than a natal/wand "controller", unless of course like in the case of Zelda, it's a sword or lightsaber wielding game (for those who think FPS's would work, yea, what are you going to do? Pretend to hold a gun in your hand while shooting baddies? jeeze). Twilight was fun, being a big fan of the Zelda series and all, but it was so much better with the gamecube controller.

And just for the record, I'm most guaranteed to be in better shape than you are right now. ;)

Mini Mario3473d ago

"You remember Lair? That was built around the whole motion sensing with the controller and you see how that turned out? "

Built around the motion sensing, sure. Thing is at that time it seemed sony just thru their "six axis" in at the last second. Just like the game it was just thrown in. Why they didnt give u multiple options of motion sensing and traditional no one knows. So saying the game was built around something that was just thrown in, i can see why the game flopped (btw i dont like the six axis)

I think u think im a big supported of motion sensing, ..thing is all i was saying mostly was that u were over exaggerating what playing motion sensing games is like. "waving your arms around like a mad man", "doing a cardio workout". I mean come on.

"it's a sword or lightsaber wielding game (for those who think FPS's would work, yea, what are you going to do? Pretend to hold a gun in your hand while shooting baddies? jeeze)"

I dont even like the idea natal. So why u keep mentioning arguments against natal is beyond me. By the way u said pretend to hold a gun, i assume u meant natal btw. I think playing a FPS on natal would be ridiculous (and i have said that in many many posts).

"I just don't think they can make hardcore AAA games with nothing more than a natal/wand "controller", unless of course like in the case of Zelda, it's a sword or lightsaber wielding game"

Hmm so in one sentence u say "I just don't think they can make hardcore AAA games" and then u continue to say "unless of course like in the case of Zelda, it's a sword or lightsaber wielding game" in the very next sentence. Whos the one getting mixed up here?

"And just for the record, I'm most guaranteed to be in better shape than you are right now. ;)"

I seriously seriously doubt that.

Jaces3473d ago

Your post you just wrote proved nothing so I assume your all out of steam so I'll just leave it at that.

Good day.

Mini Mario3473d ago

And what have your comments proved? Nothing. Everyones opinion is their own...so no1 is right or wrong (unless there are facts involved of corse). And by looking at your last comment the only person out of steam is you. But im sure u will make a big long speech knowing that im out of bubbles to reply on here so if u have anything to say send a PM.

+ Show (22) more repliesLast reply 3473d ago
Godmars2903475d ago

Maybe pro-motion gamers should stop treating motion control as the Second Coming, especially when one takes away vibration/force-feedback.

HarukoHex3475d ago

I bet there could be a easy fix for that, like a small glove that vibrates or a little wrist thing. >.> if i recall the ps3 controller didn't start with a vibrate feature, yet no one complained there.

mastiffchild3474d ago

Oh didn't they? People, mainly the anti sony press, moaned and moaned at the lack of rumble. Gamers missed it though, when it wasn't there-though personally I was gutted when I couldn't get a new sixaxis when my orginal broke as I always disliked rumble!

The thing is we'll see if all this works and what the effects are to our trad controllers, won't we?

On the Wii they hardly signalled a renaissance in FPS, for example, did they? I expected them to as it sems a better bet than keyboard and mouse but it didn't pan out that way and even if you had full body controls how would you actually get around the game world? At 1:1 it'd be daft as my front room just isn't as big as , say, Hyrule and whose is? Without controlling an onscreen avatar remotely as well as having 1:1 combat where possible you'd be stuck in one place as far as I can see so when you wanted to move on wouldn't the immersion be killed anyway?

I don't think anyone, pro or anti motion should worry just yet as so much remains inanswered that it's unclear just what we'll be able to manage with motion controls just now. We should cool our boots, Natal has as many questions as answers and I can only see some being solved with peripherals/normal controllers. Wii currently needs the analogue stick on the nunchuck to get about the game world and I'm yet to see how either Sony or MS aim to do differently.

Natal still looked shaky , if ambitious,from what we saw and the Sony wand demo, while looking very accurate(i.e the handwriting compared to Natal just throwing the clour about a bit) at what it did still had no answer that we saw for actual in game travel-just the limited, in fight, back and forth which leaves us wondering just what's going to be the final outcome of all this.

Chrysis3475d ago

Motion controlled games killed my family. Not really. But still... Go to hell motion controls!

TheTimeDoctor3475d ago (Edited 3475d ago )

the real problem of motion control is the wii's rubbish first attempt. well that and the fact that in its current state its a step back, not forward. we're not really going to get a good take on motion control until we see it on an xbox or playstation. also, F U EA, you condescending bastards.

Johnny Rotten3475d ago

gimmicks and add-ons are the future of gaming. It's the new Happy-Meal all wrapped up in a cute little box.