A look at how The Darkness manages to make a more meaningful gameplay experience by using the intimate focus of its core storyline to infuse the small central characters to give the player a relate-able context for actions throughout the game.
Trend Polack: "Narrative is an essential part of any game; I don't think anyone ever denies that point. Even the most emergent game design has the goal of presenting some sort of narrative to its players. Story sets the stage for meaning (of gameplay). It frames the player's context for the actions he engages in within a game world.
When I think of The Darkness, I think of Jenny."