IndustryGamers recently met with Scott Rohde, Vice President of Product Development at SCEA, to talk about the PS3 development strategy and the company's new motion-sensing controller unveiled at E3.
One thing that's often been cited in terms of developing for the PS3 platform is its level of difficulty, but as developers like Insomniac, Naughty Dog, Guerilla Games and Sucker Punch have demonstrated, it's all about how to really leverage those powerful SPUs in the PS3. Rohde thinks we're only "scratching the surface" of what the PS3 can really do.
"The way I like to look at what the PS3 can do is that we're still peeling back layers of the onion and finding even more that the SPUs can pull off. From first-hand experience, when you talk to developers and they realize – especially when talking about a sequel – that they can throw a lot of tasks at those SPUs, freeing up the main processor to do a lot more than they thought, that's exciting to developers. It's exciting for them when they see they've just scratched the surface of what PS3 can do," he said.