AVault writes: "For the last year, anticipation for The Conduit has risen, buoyed by some promising demos at E3 2008. Gamers saw this shooter as a bright spot in a dim lineup that catered to "the casual" and put the pressure onto a modest developer to elevate the Wii to the lofty heights they initially imagined for it. Well, believe the hype. While it may not revolutionize the FPS world, The Conduit connects tightly with those core gamers who have longed for the new play experiences promised by the Wii".
There’s a consensus about Splatoon 1 that cannot be disputed: motion controls are the way to play. The Wii U Gamepad had its many problems on the system as a whole, but along with the way in which the touch screen was implemented in the first game like I mentioned in my last piece, using the Gamepad’s gyroscope was deemed a superior way to play compared to traditional joystick control.
Rustyshell.com: The Conduit strived to be the quality FPS experience Wii owners were missing out on, with quality graphics and a robust online multiplayer component.
Hardcore Gamer: The Conduit was an interesting first-person shooter that sneaked its way onto the Wii amid a deluge of shovelware and "family" games.
"Well, believe the hype. While it may not revolutionize the FPS world, The Conduit connects tightly with those core gamers who have longed for the new play experiences promised by the Wii."
IMO, this is the whole point of the game. I bought a Wii (instead of a 360) because I was intrigued with the new control possibilities. If you're a console-only FPS fan, you've never had these options for speed, precision or customization before.
Corruption was the first shooter to nail Wii FPS control, but Conduit is the first game to fully realize how much depth there is for this method of control. It's the first control scheme that lives up to the hype that was created when we all saw the Wii remote.
The graphics are only serviceable and the plot is unspectacular, but the controls are a revelation.