Ars Technica writes: Ghostbusters on the Nintendo Wii offers a brand-new art style and control scheme, and those things separate the title from most games on the system. Ars Technica speaks to the studio behind the game to find out how such madness was achieved.
Matt writes: "10 years ago Ghostbusters The Video Game was released on Xbox 360. A decade later the remaster has been released. We review Saber Interactive's latest game."
WTMG's Todd Eggleston: "Ghostbusters The Video Game is nostalgia done right, and puts you right back in 1984. It isn’t a masterpiece of a game, and neither was the movie, but it reminds us again that it is ok for entertainment to just be entertaining. It is a game that deserves to be remastered and remembered. And 35 years later, it also serves to remind us that a remaster doesn’t always need to be Fall Out Boy and Missy Elliott. Sometimes, Ray Parker Jr. is exactly who you need to call."
Joseph, Josh, and Chris discuss Fortnite Season 2, Okami 2, and the continuing Blizzard controversy.
Red Fly really seems to understand the concept of making a game "fit" on Wii. So many developers are pumping out mediocre products in hope of making a quick buck, that it's nice to see some actually tailoring games to the Wii's strengths.
Well, they seem to know what they're talking about and how to make a game actually work on the Wii. It's actually nice to see some publishers are not trying to down port.
EA for one is making NFS: Nitro for the Wii and DS(two separate versions) and Shift for the PS360(/PC?). It shows that they are trying to get unique games and utilise the uniqueness of the Wii.