Molotov Cupcake of Spawn Kill writes: "We are writing about video games. Video games are not politics, stem cell research, tackling AIDS, or debating on how to spend your tax dollars. First and foremost, games are supposed to be fun. I appreciate the analysis of the deep-seated issues the industry faces, and opinion pieces are always welcome. In fact, I'm writing one right here. But when you view it at the lowest common denominator, we are all spending time at our keyboards writing about video games, a hobby that was created for the purpose of entertainment, not to piss and moan about every second of the day, or to grow an army of internet fans with."
From Horse Armor to Mass Layoffs: The Price of Greed in Gaming. Inside the decades-long war on game workers and the players who defend them.
maybe a real enemy is people who use terms like "the real enemy"
there can be more than 1 bad thing, t's not like a kids show with 1 big bad
Executives seem to often have an obsession with perpetual revenue growth. There is always a finite amount of consumers for a product regardless of growth. Additionally, over investment is another serious issue in gaming.
honestly, the "real" enemy of gaming, is ourselves
if nobody bought horse armor, shitty dlc would have died almost overnight
if we stood firm and nobody bought games from companies that were bad with layoffs, it would be solved
we're the idiots supporting awful business practices, we are the ones enouraging it
Greed and greedy people have and always will be the main issue for everything wrong in the world. Everything is a product to be exploited for monetary gain. Even when there are things that could help progress us along for the sake of making our lives easier that thing must be exploited for monetary gains. Anything that tells you otherwise is propaganda to make you complicit.
I've never thought "DEI" (although the way most people use it doesn't match it's real definition) is the problem with games. Good games have continued to be good when they have a diverse cast, and likewise, bad games have continued to be bad. There isn't a credible example I've seen where a diverse cast has been the direct cause of a game being bad.
Matt Miller: "Every subscription to Game Informer now raises funds for St. Jude. We want you to know what that means."
I subscribed to this not knowing about how some of the proceeds go to St. Judes.
Really cool that some of the money goes there.
Even if people don't subscribe to the mag, it might bring people to the charity.
Though Unearthed Arcana's content primarily consists of subclasses and spells, WOTC's latest UA drop is set to shake up Dungeons and Dragons' future.
Games are supposed to be fun?!
Anyone in this field who thinks they're a journalist should be smacked in the eye.
Unfortunately, I think you get this mentality anywhere, and I think you get the concept of "I'm published, so I'm more important that you." Wait... you're "published" too? Oh... um... Well, "I'm MORE published than you!!" *Sigh*
I think if people just relax and forget they are reporting any news, tell it like it IS and have fun with what they are doing; those are who I want to see report and write about games.
How dare you, I exclusively play games to have something to complain about.
Enjoyable write up.