Develop 2009: LittleBigPlanet's Cohesive Chaos

LittleBigPlanet is a game designed to offer users complete freedom -- so how does it maintain such a cohesive visual style? Media Molecule co-founders Kareem Ettouney and Mark Healey were at the Develop Conference in Brighton to discuss the subtleties of the game's iconic, handmade look.

Beyond a simple platformer, LBP was intended to be a "creative tool," says Ettouney's. To determine its visual direction, the Media Molecule team began with a brainstorming session to identify universally-recognizable concepts.

"When we thought about collective memories,' explained Healey, "we started to see that home-made, DIY creations were a major part of play from most people's childhood. Everyone's used a cardboard box as a castle, or a car, or a space ship."

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