In pure gameplay terms, Bats' latest adventure feels reminiscent of Solid Snake's outing on the PS1. There's the island setting, for one thing, and the combination of sneaky action and futuristic gadgets, but the biggest single reminder is the game structure. Ever since Eidos and Rocksteady first revealed Arkham Asylum, everyone's been wondering about how the main game would play. Would it be an open-ended adventure, allowing full exploration of the game world, or would it be a channeled and linear experience? Most people were hoping for the former and fearing they'd get the latter - a pessimistic expectation forged by years of piss-poor movie tie-ins.