IGN - "Webster's Dictionary defines a 'game engine' as 'the word you've entered isn't in the dictionary,' but if it were to define it, it would probably explain that a game engine is used as the overall architecture to develop and run a game – it gives developers tools to create the disparate elements of a videogame and then pull them together to create a functioning whole. From the renderer to the physics system, sound architecture, scripting, AI and networking, game engines either natively power every aspect of a game, or they allow other specialised middleware to slot into the game's framework. In any case, game engines are the workhorses of modern videogame development.
As you'd expect, there are plenty of engines out there, from very well-known names like Quake and Unreal, that developers and publishers can license at considerable expense, through to in-house proprietary engines created by studios specifically for their own titles.
Over the following pages we'll take you through the very best engines in next-gen gaming. These are the big guns, proudly championed by their creators and delivering to you the finest gaming experiences on the planet. These are what turn good creative ideas into great gameplay."
From Horse Armor to Mass Layoffs: The Price of Greed in Gaming. Inside the decades-long war on game workers and the players who defend them.
maybe a real enemy is people who use terms like "the real enemy"
there can be more than 1 bad thing, t's not like a kids show with 1 big bad
Executives seem to often have an obsession with perpetual revenue growth. There is always a finite amount of consumers for a product regardless of growth. Additionally, over investment is another serious issue in gaming.
honestly, the "real" enemy of gaming, is ourselves
if nobody bought horse armor, shitty dlc would have died almost overnight
if we stood firm and nobody bought games from companies that were bad with layoffs, it would be solved
we're the idiots supporting awful business practices, we are the ones enouraging it
Greed and greedy people have and always will be the main issue for everything wrong in the world. Everything is a product to be exploited for monetary gain. Even when there are things that could help progress us along for the sake of making our lives easier that thing must be exploited for monetary gains. Anything that tells you otherwise is propaganda to make you complicit.
I've never thought "DEI" (although the way most people use it doesn't match it's real definition) is the problem with games. Good games have continued to be good when they have a diverse cast, and likewise, bad games have continued to be bad. There isn't a credible example I've seen where a diverse cast has been the direct cause of a game being bad.
Matt Miller: "Every subscription to Game Informer now raises funds for St. Jude. We want you to know what that means."
I subscribed to this not knowing about how some of the proceeds go to St. Judes.
Really cool that some of the money goes there.
Even if people don't subscribe to the mag, it might bring people to the charity.
Though Unearthed Arcana's content primarily consists of subclasses and spells, WOTC's latest UA drop is set to shake up Dungeons and Dragons' future.
no killzone 2 engine
all i can say is this list needs remaking
Maybe it's just me, but I think Frostbite should have placed on this list. I have a blast (lolpun) just sitting in a base and blowing up a building piece by piece in BF:BC and 1943.
This list needed the frostbite engine and the source engine.
needed Killzone 2 engine and the frostbite engine.
imo i think uncharted is the best looking game and engine on the next gen consoles BUT unreal3 is defo the most used in games by devs and gears2 shows what amazing results you can get if you have the time budget and expertise.of note i also think codemasters ego engine is great with grid being imo the best looking racer(on 360) this gen plus it can be used on fps etc like the upcoming operation flashpoint.ONLY a dev could tell if killzones engine could be used in other games but i dont think it was worth developing really due to the massive cost and poor sales of k2 ms went the right way with the versatile 360 archeitecture unlike the awkward ps3.