20°

Virtually Safe: Six Real-life Pitfalls of Online Worlds -- and Some Safer Alternatives

Depending on exactly how you define the term, virtual world games have an audience that's somewhere in the region of 20-30 million players around the world. The vast majority of them, whether they're into World of Warcraft, Runescape, or Club Penguin, enjoy healthy, safe, and relaxing entertainment -- but these pastimes aren't without their dangers. From addiction to theft to divorce, careless behavior in virtual worlds can lead to real consequences. Here's a few recent headlines, and a few tips on how to keep yourself (or your family) safe.

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videogames.yahoo.com
40°

SGF 2025: King Of Meat Hands-On Preview | The Outerhaven

The Outerhaven writes: At Summer Games Fest we were able to step into the ring and prove our worth in King of Meat.

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theouterhaven.net
60°

Dune: Awakening - 1,000,000 Players Awakened

Funcom: "Greetings Sleepers,

Dune: Awakening launched June 10th and 1,000,000 players have awakened! It’s now Funcom’s fastest selling game ever. To put it into perspective, it took Conan Exiles one year to reach this number. We’re truly humbled and thankful for this reception."

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store.steampowered.com
lukasmain4h ago

Well done. No doubt the game will get better over time as well.

140°

PSVR 2's Tipping Point: Will There be a PSVR 3?

The PSVR 2 is a fantastic piece of kit, held back by a lack of software support. With this in mind, will we ever see a PSVR 3?

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xrsource.net
Jingsing15h ago(Edited 15h ago)

PSVR1 sold around 10 million and PSVR2 sold around 1 million. I don't see any logical room for a PSVR3 unless they have something special. PSVR was basically PS Move for Sony, hedging their bets just in case VR was a mass market product, but it clearly wasn't. With news of Quest 3/s sales faltering badly and question marks over there even being a Quest 4 I highly doubt a PSVR3 is even being considered.

kevco3314h ago

The question marks over the Quest 4 are 'when', not 'if'. Meta's new approach is smart glasses, putting a longer divide between Quest iterations. This is a good move, in my opinion. It will lead to eventual convergence of AR and VR.

lukasmain4h ago

It will be a big market as soon as they can have a completely wireless setup. When they can do that, it will be much better.

thorstein3h ago

PSVR2 sold 600,000 units in its first six weeks. It continues to be updated and supported. Latest update was this week.

Profchaos3h ago

From what I recall psvr2 was at around 4 million shortly after launch

Yesyes2h ago

Yeah no chance. Loved PSVR1 but not much to play on VR2. I’m only keeping it in the extremely faint hope that Half Life Alyx is announced.

slayernz14m ago

U Kidding right? There's heaps to play, GT7, resident evils, NMS, Hitman, Metro, TWD to name a few.....even games like mini golf were a ton of fun

crazyCoconuts2h ago

Not sure about the numbers, but I'm sure they're not stellar.
And with Yoshida's parting comments on how the entrenched leaders view PSVR it would be a big surprise if they were planning on another iteration next gen. Such a shame- I feel like they lost that innovative spirit

+ Show (3) more repliesLast reply 14m ago
GotGame81813h ago

I doubt it, and PS2 VR is so good, I hope Sony continues to develop for it on PS6. Why not. They can expand the install base over this Gen into next.

Neonridr9h ago(Edited 9h ago)

given how quickly Sony themselves abandoned support for the headset, I don't see them taking another crack anytime in the near future. PSVR2 was so much more technically sound and delivered a much better experience over the previous model, but I think VR is losing its steam and many people were turned off from the first headset after it delivered somewhat underwhelming experiences due to the limitations of the original device.

I love VR and will continue to support it, but I'd be surprised to see a PSVR3 anytime soon.

lukasmain4h ago

VR needs to be completely wireless and a super easy plug and play. When they can do that, it will be a lot more successful.

darthv723h ago

IF there is to be a VR3, it needs to address the biggest missed opportunity that Sony is guilty of with VR2. that is it needs to support ALL of their VR titles, no matter what. The lack of full VR1 support for VR2 cannot be under stated. And even in the face of declining VR2 sales... Sony STILL has not taken the opportunity to address this omission.

I'd definitely get a VR3 if it supported not only its own but all of their previous works as well. Wireless certainly would be welcome reason as well.

Profchaos3h ago

Im a psvr2 owner I love it but I wouldn't buy a psvr 3 unless Sony made a real commitment to supporting it via games

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