The three maps are well designed and offer a number of ways to attack or defend a given position. A fourth map will be unlocked for each console when players of that console's version reach 43 million total kills, delivering a new plane-heavy mode called Air Superiority. In addition to the voice chat problems, there are still some lingering issues from the game's problematic launch, such as team-balancing problems on the PS3 and occasional graphical oddities on the Xbox 360. Despite these issues and regardless of the promise of future content, this is still a great game. The balanced classes, diverse vehicles, and dynamic maps provide the kind of variety and replayability that is the hallmark of the most engaging online shooters, making Battlefield 1943 well worth the $14.99 asking price.
EA: "As we close in on 15 years since the release of Battlefield 1943, and Bad Company™ 1 & 2, we are announcing that their journey is coming to an end."
This reminds me... I have ME on my PS3 hdd. Never really played it, but it was free.
On PC I don't think it's much of a problem but I'm sad to see BF43 being shut down. I haven't played it in a while since it's stuck on PS3, but i preferred it way more over BF3. It was the lack of invisible barriers which made it better for me.
Does anyone play the last BF anymore? I searched crossplay servers and it was 20 people the most on all the servers? Can never find a game
Carlos writes: "In terms of Battlefield, the past 10 years has seen the series go from strength to strength, and whilst there will be many who would argue that the hit and miss adventures of Battlefield: Hardline didn’t quite live up to the excitement that the series is so well known for, each and every entry has at least provided plenty to shout about. Should you look back far enough and manage to take your mind away from Battlefield: Bad Company 2, what you may well remember is a small, online-only multiplayer adventure that lit up the Xbox Live Arcade – Battlefield 1943."
Great little game but yet again, no offline bots so once the servers went, so did all its players. What a waste.
Game developers should - and can - trust the player to consume their entertainment while maintaining perspective.