NowGamer writes: "Design Director Dave Grossman gives us a behind the scenes look at Tales Of Monkey Island
Q: Please can you explain how the current collaboration between Telltale and Lucasarts came about?
A: I imagine it like this: Telltale CEO Dan Connors and LucasArts president Darrell Rodriguez meet in a dark alley on Melee Island. Connors is wearing a gigantic hat with two parrots sitting on the brim, while Rodriguez sports a tasteful orange and white striped bandana, tied snugly over his head. Both carry wicked-looking cutlasses, just in case. Connors gives a hand signal, two fingers pointing down at the ground. "If this is three," he says, "then how many is this?" He makes a fist. "Two," replies Rodriguez. They relax: the countersign is correct. "So…" says Connors. "So…" says Rodriguez. There's a pause. "Word around the docks is you might be interested in some monkeys," they both say simultaneously. They chuckle."
Cultured Vultures: We’ve taken into account every monkey, every eye patch and every undead pirate, so without further ado, here are the Monkey Island games across the franchise’s history ranked from worst to best.
The Humble Tales of Love & Adventure Game Bundle just launched today. It features Indivisible, Blacksad: Under the Skin, and Telltale Batman Shadows Edition, Tales of Monkey Island, and more. As usual, you pay what you want. A percentage goes to support charity.
HPP's I Coleman takes a good hard look at the Monkey Island series, and why the third, fourth, and fifth games in particular are so unfairly maligned.