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10°

Out of Eight: Killing Floor Review

Out of Eight writes: We love killing zombies. From taking them on first hand to having plants do it for us (that's simply laziness), we can't get enough of ridding the world of the undead. The new fad of cooperative multiplayer gaming has latched on to this and produced notable titles such as Left 4 Dead, a game that was not reviewed on this particular site because Valve ignored my requests for a review copy. Jerks! Killing Floor started out as a modification for the excellent Unreal Tournament 2004, but now the developers of the Red Orchestra mod for the same parent game (and its subsequent retail release) have acquired a different mod and gone retail again, hoping to cash in on the monster-killing-loving that is pervasive on the PC right now."

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Tripwire Celebrates 15th Anniversary with new Killing Floor 3 Details

The upcoming Killing Floor 3 takes centre stage in Tripwire Interactive's 15th anniversary celebrations, with new plot details revealed.

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Community361d ago
60°

Killing Floor at 15 - When a Mod Launched a Critically Acclaimed Series

Tripwire Interactive's Killing Floor debuted 15 years ago, birthing a critically acclaimed series and a new publishing arm.

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Community362d ago
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Blood-infused Killing Floor 3 promises loads, but shows very little | GAMESCOM PREVIEW (Sector.sk)

Enthusiastic developers told us about new Zeds, new mods, new engine, new everything, but showed us very little of the actual game. Our short Gamescom meeting gave us perspective on the upcoming title through many interesting, but very hesitant answers from the developers.

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Community619d ago
ZycoFox619d ago

Graphically it looks quite nice. And I believe this is the first time they're using a new engine rather than a previous one.

Gunplay always felt really good with the KF games. My only complaint with this game and similar ones like L4D is that they become too predictable after a bit, so it gets quite boring. If the game doesn't have AI learning then at least give the enemies more methods of attacking players.

VS mode didn't work in KF2 because the game and enemies weren't designed for it from the start, that's what happens when it's tacked on and also takes place in an arena, it just becomes a camping game. Game mode wise I would prefer regular survival mode and one or two others, like a coop campaign and something else, but if they add VS it's gotta be done right from the beginning.