10°

Out of Eight: Light of Altair Review

Out of Eight writes: "Someone wise once said: "Space, the final frontier." I think it was Han Solo. In any event, space sure is a popular setting for games, as gamers enjoy vacuums that do not involve cleaning of any kind (unless it's s space cleaning simulation). Plus, we cannot get enough of Uranus. All of those cold hunks of rock aren't going to colonize themselves (I plan on sending a probe to Uranus….all right, enough of those jokes), so Light of Altair wants you to colonize and populate planets all in the name of intergalactic genocide. Who's ready to become a rocket man/woman/hermaphrodite?"

Read Full Story >>
jaguarusf.blogspot.com
40°

Reach for the stars with Light of Altair - review on @IM_PLAYIN

IM PLAYIN looks at the RTS space colonisation indie game 'Light of Altair'

"Indie games are really increasing in popularity these days. They’re often simple to play and fun in small doses, without the need for sifting through hours of side-missions and collectables that are often unnecessarily packed in to the bigger games"

Read Full Story >>
implayin.co.uk
40°

Electronic Farmyard: Sound Bytes - Issue Zero

The Electronic Farmyard is thrilled introduce our new weekly article by Casper McGrew; Sound Bytes. Each week we will be taking a look at Artists, DJ's & Composers involved in the Indie Games scene. This week he takes a look at the music in Osmos, Sword of the Stars, Light of Altairr, Braid & finally Mount & Blade from Paradox Interactive.

Read Full Story >>
electronicfarmyard.com
40°
7.0

The Electronic Farmyard Review: Light of Altair

Mike takes a look back at the Indie classic Light of Altair.

A lot of strategy games are based around military strategy or tactics, but Light of Altair tends to focus more on economic management and keeping your colonists happy. Think more “Anno” or “The Guild” rather than “Sins of a Solar Empire” or “Age of Empires’. Each mission puts you in competition with one or more differing factions, sometimes with an ally, sometimes ganged up on, with the each level successfully being more difficult than the last. The learning curve is low, making it an easy to learn, hard to master kind of game.

Read Full Story >>
electronicfarmyard.com