Xbox-Scene received pictures of an Xbox 360 development kit with 1GB of RAM (as opposed to the 512MB found into retail consoles and dev kits until now).
While most might expect the extra RAM would just be higher capacity chips on the motherboard, it's not. The extra 512MB comes in the new sidecar.
What you can see on the pictures is just the 512MB-addon taken from inside the new devkit sidecar and modified/wired to be connected as standalone to a dev kit without the rest of the sidecar.
The Witcher 3 released a special item for its 10th anniversary, and it's hopefully a sneak peek at The Witcher 4's launch plans.
The "New Wild Hunt Release" that they are referring to are the controllers, and wanting to see more stuff like special edition controllers for The Witcher 4.
Vapourware can end up being the stuff of legend, like Rockstar's Agent, Star Wars 1313, or StarCraft: Ghost. Without ever seeing the light of day, these games never risked the possibility of being played and forgotten, and instead live on forever as the subjects of lengthy YouTube essays.
Still, Molyneux's most notable lost game (or tech demo, depending on who you asked at the time) was arguably Project Milo.
I can see the potential of the kinect hardware... its rather impressive tech, but it was just not meant to be for gaming. If anything, MS had a huge missed opportunity to have used it for the AR/VR projects.
"Unfortunately, as we were developing Milo, so the Kinect device was being developed. And they realised that the device that Alex Kipman first showed off would cost $5,000 for consumers to buy.
"So they cost-reduced that device down to such a point, where the field-of-view...I think it was a minuscule field-of-view. In other words, it could only just see what's straight in front of you."
Hmm, exactly what tech was in it, that was cut, affected the development? It was only ever interpreting visual and audio inputs right? The xbox was processing those inputs.
Nor do I see how the field of view thing is relevant to the discussion.
Sora might be one of the most hyped guest characters in fighting games, but these other guest characters are no slouch either.
I dont understand why they didn't just put 2 gigs of RAM period. Imagine how much bigger and better our games would be if it wasn't for the limited RAM and disc space the 360 has now.
What worries me more is the fact every time they think up off adding something new it costs us. I think things like this should have been in the console from day one. When these updates come along what does that mean for the existing xbox owner if the choose not to up grade. Oh sh*t i know the new games wont work.
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There i draw the line.
when shall we see this in store?
:) might get to buy it!
hopefully it wont rrod.
lol
I can see how this works out for developers. When you reach the max RAM: the app never tells you exactly what script caused the overflow error or how it was made. By having more breathing space, it makes it much easier to find that error because.
A. One can simply glance at the physical presence and gauge.
B. Running the section through the 360 devkit won't present the "ERROR" message as much.
I can defo see this extra 512 as a great assets for debugging purposes.