Xbox-Scene received pictures of an Xbox 360 development kit with 1GB of RAM (as opposed to the 512MB found into retail consoles and dev kits until now).
While most might expect the extra RAM would just be higher capacity chips on the motherboard, it's not. The extra 512MB comes in the new sidecar.
What you can see on the pictures is just the 512MB-addon taken from inside the new devkit sidecar and modified/wired to be connected as standalone to a dev kit without the rest of the sidecar.
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I dont understand why they didn't just put 2 gigs of RAM period. Imagine how much bigger and better our games would be if it wasn't for the limited RAM and disc space the 360 has now.
What worries me more is the fact every time they think up off adding something new it costs us. I think things like this should have been in the console from day one. When these updates come along what does that mean for the existing xbox owner if the choose not to up grade. Oh sh*t i know the new games wont work.
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There i draw the line.
when shall we see this in store?
:) might get to buy it!
hopefully it wont rrod.
lol
I can see how this works out for developers. When you reach the max RAM: the app never tells you exactly what script caused the overflow error or how it was made. By having more breathing space, it makes it much easier to find that error because.
A. One can simply glance at the physical presence and gauge.
B. Running the section through the 360 devkit won't present the "ERROR" message as much.
I can defo see this extra 512 as a great assets for debugging purposes.