Out of Eight writes: "While World War II has gotten plenty of quality flight simulators, the First World War: You Know, the One with Trenches has been largely ignored. And the few times games have addressed World War I, they haven't been that good. Well, it's time to rectify both of those shortcomings in one fell swoop with Rise of Flight: The First Great Air War. Take the pilot seat alongside the Red Baron, Snoopy, and Woodstock, or so I would assume since I am using Peanuts as historical reference. You would think that the more primitive flying devices would result in a smaller learning curve, and thus would make Rise of Flight appeal to a larger audience."
Peter Yankowski: "Does being able to see the guts of your aircraft make Rise of Flight a better game? Besides adding to the immersion of flying an oily tinderbox, no, not really. Purists will shout me down for this, but that level of detail doesn’t really add much to the core game mechanics.
What it does offer is something much more."
Continue Play's Peter Yankowski looks back at the impact The Great War has had on the gaming industry, as the centennial approaches.
Antiquated weaponry, a lot of time sitting in trenches.
But there were a few dog fighting aerial games set during the period, mostly on PC.
Because they sat in trenches and battered each other with artillery fire. Hardly the stuff of great gameplay.
I liked the idea of Homefront where they make up a fictional, yet somewhat believable scenario. The execution was flawed but I'd love to see more games using fictive war settings.
Continue Play's Noah Ellis enjoys flight sims. He thinks you should, too. Here, he explains why.
I like those that feel like there's a lot going on rather than those that relies a bit of patience.
Wtf why out of eight?