130°

Blizzard: Equal Mobility For All Classes in Diablo III

One of the biggest concerns with Diablo III's class differentiation concerns the issue of mobility. Besides putting one foot in front of the other to pace about the world of Sanctuary like enthusiastic tourists, characters in D3's predecessor, Diablo II, had a variety of different ways that allowed them to get around with varying degrees of ease, thus raising the problem of unfairness.

Blizzard community manager Bashiok chimes in on the matter.

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hellforge.gameriot.com
bmw695834d ago

Sounds like a much-needed improvement to me

StillGray5834d ago

Yes, I agree. The problem with the previous game was that certain classes were so outclassed in terms of movement that the only 'fix' was to use the Enigma runeword. It's not much of a fix, if you ask me.

Raf1k15834d ago

what if the witch doctor could get around on one of his/her summoned pets?

StillGray5834d ago

I honestly hope this doesn't mean that they're just reskinning the teleport skill for every class or something. That would really suck.

That being said, I wonder what the Witch Doctor's skill looks like. Maybe it's vines that allow him/her to travel around or something.

-MD-5834d ago

Question for all you Diablo fans out there: Does this game have tons of spells per class like WoW (40-50) or just a handful (10-20)?

Greysturm5833d ago (Edited 5833d ago )

WoW skill trees were a ripoff from diablo, so considering the lack of originality in the matter i expect diablo 3 to have again 3 skill sets per class with about the same number of spells/abilities as Diablo 2/wow. Althugh they might be reduced as they are pushing for a more graphical experience for each one of them.

mfwahwah5833d ago

There are 3 trees per class. Each tree has its fair share of skills. Not all of them were useful though, is the thing. Many were just used as a synergy to increase the power of a superior spell.

There is PLENTY of variety in viable classes though, especially factoring in optimal gear for a build.

60°

Diablo 4 and Diablo 3 teams change structure in an attempt to release less buggy seasons

Via Diablo’s global director of community Adam Fletcher, Blizzard is introducing new measures to improve the quality of season launches in the future. Across both Diablo 4 and the aging Diablo 3, fans of Blizzard’s games should all benefit.

anast144d ago

If they didn't let the cellphone guy touch the 3rd one in first place, they wouldn't have to dance around like clowns trying to make money.

Xristo144d ago

We've been asking for less "boring" seasons... "boring"... not "buggy"... same ol' rehashed content just a different color is not working.

80°

The Greatest Video Game Comeback Stories in Gaming History

Who says a dud game can't have a video game comeback?

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wealthofgeeks.com
Dirty_Lemons514d ago

Cyberpunk and No Man's Sky have to be up there. We're lucky and cursed, equally, to have games that can be updated now. For folks old enough to remember the Sega/SNES into PS1 and even 2 eras, if a game came out that was half baked (*cough*Angel of Darkness*cough*) that was it, no redemption. At the same time, having the option for updates shouldn't be an excuse for half assing games.

thorstein514d ago

I remember when the Nintendo Seal of Approval meant something.

All those games had to release without bugs.

shinoff2183514d ago

Comebacks shouldnt be a thing in videogames. Just saying.

90°

Diablo III - Still a Huge Draw in the Face of Diablo IV

Diablo III still works on modern PlayStation and Xbox consoles, and remains hugely playable a decade after initial release.

Palitera823d ago

Are you comparing a continuously improved 10+ years old masterpiece with the... beta of an unreleased game?

kevco33823d ago

Heh, yeah. There's no comparison in here! Its a commentary on how III is still very playable over a decade later.