It goes without saying that this game is for hardcore simmers and it doesn't do much to lower the barrier of entry for newcomers. With that said, Rise of Flight has, hands down, some of the best flight modeling and graphics of any sim IGN has played. Given the lack of good flight sims, that alone is more than enough to justify its presence on their hard drive. But as impressive as the overall visuals and flying are, the campaign system and plane roster just feel more than a little anemic. When compared to the wide range of content in games like IL-2 Sturmovik or Fighter Ace 3.5, it's hard to feel that Rise of Flight is holding back a bit too much, especially for forty bucks.
Presentation - 7.0
Graphics - 9.5
Sound - 7.5
Gameplay - 8.0
Lasting Appeal - 7.5
Overall -
Peter Yankowski: "Does being able to see the guts of your aircraft make Rise of Flight a better game? Besides adding to the immersion of flying an oily tinderbox, no, not really. Purists will shout me down for this, but that level of detail doesn’t really add much to the core game mechanics.
What it does offer is something much more."
Continue Play's Peter Yankowski looks back at the impact The Great War has had on the gaming industry, as the centennial approaches.
Antiquated weaponry, a lot of time sitting in trenches.
But there were a few dog fighting aerial games set during the period, mostly on PC.
Because they sat in trenches and battered each other with artillery fire. Hardly the stuff of great gameplay.
I liked the idea of Homefront where they make up a fictional, yet somewhat believable scenario. The execution was flawed but I'd love to see more games using fictive war settings.
Continue Play's Noah Ellis enjoys flight sims. He thinks you should, too. Here, he explains why.
I like those that feel like there's a lot going on rather than those that relies a bit of patience.