IndustryGamers Interview: Sony Not Playing 'Catch Up' with Xbox Live Anymore

IndustryGamers had an opportunity to interview Sony's Eric Lempel...

IG: Obviously Xbox Live has had a big start on PSN, but how do you feel the two services stack up today? What do you believe are some of the things you need to work on to get on parity with Xbox Live?

EL: That would be a much different question two years ago and I'd have a much different answer, but at this stage of the game when I really look at PSN and the entire offering I think we're in great shape. I don't think there's a lot of "catch up" [with XBL] anymore. In some cases, I think we've got more, and we've got some other things they don't have. In terms of strengths, of course we're still free, and we're giving you a lot for free. It's not just free online gaming, but we've got PlayStation Home, which is a massive community and application that's totally free to use. Our video download service is also a little bit different from theirs in that we sell movies in addition to renting movies, so consumers who want to keep that digital media or pull it off their hard drive and store on an external device, [we offer that]. I think there's a lot we're doing that in some cases they're not doing, and I don't see a lot of things they're doing that we're not.

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Greywulf4329d ago (Edited 4329d ago )

Yeah... XBL has NOTHING on PSN now...Sony needs to create a single community for the PSN. Right now its like a retarded festival of cross communication dropouts and confusion.

Steam is a good example of this even... PSN needs you to login to its community. Not just have a buddy list with a handful of options..

HOME isn't it either... its lost its focus and now offers absolutely nothing for the community outside of BSing around a few 3d sets, but nothing to do with game/community integration. Which is fun, but its not a community. 1 place to login, see friends, get updates, create game sessions, join game sessions, talk/message people while playing games, is it that hard?

And how the hell did the PSP become the focus of Sony????? Its like they half-asz'ed the PS3 launch...and still don't advertise/awareness/support it as they should.... now they are talking up the PSP as if the PS3's mission is anything near complete?

Nineball21124329d ago (Edited 4329d ago )

I agree with Lempel. I don't see the "premium" service that XBL offers over PSN that makes it worth the money.

Of course, that's my opinion. I don't care that PSN doesn't have the ability to "cross chat". Would I take it if offered for free? Sure! But it isn't worth paying a monthly subscription fee for.

Home is in the beginning stages of what it will eventually become. I don't disagree that it's not everything they (or others) said that it would be... but it's continuing to evolve, so I haven't written it off.

I think Sony has taken the correct approach with PSN. Keeping it free, and adding to it over time.

ShinMaster4329d ago (Edited 4329d ago )

If you subtract everything. Cross-game chat is not worth the money.

Other than that, game invites, PS Store with exclusive DLC, messaging, voice and video chat, etc.
It's all there on PSN.

PSN gives you video chat and multiplayer gaming for free, XBL doesn't.

FunAndGun4329d ago

FREE is the best price for MY online GAMING needs.

Karum4329d ago

I actually kinda agree with him, what all does XBL have in terms of gaming features that PSN doesn't? Cross game chat/invites and the party system?

Those are cool features sure but I personally don't think that p2p networking and those 3 features are worth paying a yearly fee for. Of course many do and there's nothing wrong with that, I just don't think it sets XBL light years ahead of PSN like some people seem to think.

That said the article was a good read, nice to see some good articles here for a change.

Cajun Chicken4329d ago

Good article. Glad UMD is being equally supported as will digital downloads.

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