Game Security Part II: Policing

In the second part of their Game Security series, Resolution Magazine examine the role of police in videogames.

From the article: "Often, a state is defined as an entity in a territory which has a "monopoly on the legitimate use of force". The two main arms by which a state potentially operates this monopoly are the police force and the military; consequently, these are among the chief pillars not only of security, but also of what we know today as modern civilisation. Clearly, taking this into account, it's important that we try to understand how we think about such forces. And again, intentionally or otherwise, games communicate a wide variety of messages to us about this set of linked ideas – force, legitimacy, authority, justice."

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forthegamergood4331d ago

Great article, really intelligently written.