Costing only $20, the single-disc anthology collects Mad Dog McCree, Mad Dog 2: The Lost Gold, and The Last Bounty Hunter and upgrades them with Wiimote IR sensor support.
Finally, gamers can now play the original Mad Dog McCree games just as intended: with a gunlike object in your hand. Granted, you'll also be playing with a decidedly unintended sense of condescending irony, but that's probably beside the point.
This week Fred and Jam tackle the wonderful world of light gun shooters. What started as a mere carnival game evolved into one of the more interactive – and for some of us, fun – genres that has not withstood the test of time. With the advent of newer screens, the technology that made light guns possible is now ruined by delays of no more than a fraction of a second. In this episode we discuss the history, technology behind, and our fondest memories of the games that utilized the light gun peripheral.
This was were it all begun for me in terms of light guns..my old C64 http://www.richardlagendijk...
Light gun games are some of my favorite. I played one in collage that that used a sensor to track your body and you had to physically duck behind shelter. Killed your legs but it was fun. Can't remember the name, post below if you know the name.
Do you like cheesy acting? How about continuity errors in between movie clips? Or gameplay that’s mostly based on memorization? If any of that sounds enticing, well then… You’re in for a treat I guess.
Someone actually paid money for this.
I used to have Mad Dog McCree for the 3DO with the orange gun. How far we have come. It was so inaccurate, it made me sad.
How about you give ME $20 and I'll drop kick it into the tall grass.