From PS3 Attitude, "When you hear the term 'background,' you think of something rather dull and boring with no movement. With Bayonetta's case, it's exactly the opposite. Background is just a simple term for what we like to call a living stage.
Washi, the lead background designer for Bayonetta, took some time to discuss the design process of the game on Platinum Games blog. Mari Shimazaki also makes an appearance to speak about character design with Jeanne. Top it all off with a few questions answered by director Hideki Kamiya and you have one action packed Bayonetta blowout…"