lwelyk of The Gaming Dungeon takes a brief look at each company's new motion controllers and why he thinks they will not succeed.
The Outerhaven writes: While I hold Bethesda's The Evil Within series as some of the best Survival Horror games available, it's clear that Bethesda has no intention of revisiting the series. While Capcom is still working on its Resident Evil series, I look back at the now-dead survival horror series from Bethesda, wondering why the series was left wide open, and yet still not revisited.
An OK horror series left behind. It had some great ideas, but it never knew how to play to its strengths. Instead, it came out like just another RE4 clone.
I would love for a third entry to come out, but it needs to learn to lean in on the psychological aspect and move away from the generic "pew pew" ideology at the center of the gameplay loop. It doesn't need to abandon it; it just needs to put it into better context, is all.
Also, try a first-person perspective instead. Too many 3rd-person games with nothing to offer but an avatar taking precious screen space. At least make it an actual option and not that janky-ass mess the second game pretended to have.
During a livestream on his personal Twitch channel, Rob Wiethoff (who voices John Marston in the Red Dead Redemption series) hinted at "exciting news" to be revealed next week. According to Wiethoff, the news will be announced "before Friday".
PS5/Pro/Switch 2 version of RDR2 seems most likely. I’d love a RDR3 but that seems years away
Their contracts are iron clas if they leak anything legit they are threatened with immense legal action.
My hopes for what this is are minimal its probably a meet and greet with the cast
I dont see why they would be involved in a upgraded version of rdr2 when the dialogue hasn't changed
Nintendo Switch 2 stick drift is already an issue, but accessory makers are already working on magnetic joysticks.
I've never had stick drift in any controller I've ever owned. All my joycons (3 sets) from my Switch are perfectly fine. My Switch 2 ones are good. Never had a dualshock / dualsense have it (did have a dualshock get a stuck trigger once). Even my Valve Index controllers which were notorious for drift were fine for me.
The tech is already there. I had a couple of my PS5 controllers modded with Hall Effect modules and they work great. They should come standard with them these days but they don’t.
Cheap, frictionless sensors ALREADY exist. Why are they "working hard to combat stick drift"? Stick drift should be a thing of the past at this point. The technology is here...NOW. It has been...for YEARS! Why is stick drift even still spoken about? It shouldn't exist!
WD 40 if it's shagg.d anyway why not ? I ordered a new ps5 pad after Helldivers 2 and POE 2 became unplayable due to drift but in the meantime I fired a bit of WD on my balls just below my stick rotated in a clockwise fashion massaging it in so to speak and also did the pin reset thingy and all clean no drift and hit that cancel purchase button like I meant it
Honestly I’ve used my original Switch JoyCons and Pro Controller since launch and only in the last year did I see drift start to show up on one of my JoyCons. I’m sure it happens depending on how much and how firm the joystick is used, but it seems like a minor issue that goes with wear and tear after thousands of hours of play. I wish there had been Hall Effect sticks on Switch 2 just so there’s one less thing to worry about, but I’m not really concerned about it.
I still don't see how people are always claiming "Sony's motion presentation was unprepared and rushed at E3". I just don't get that. Did we watch the same presentation? Cause it looks like they came damn well prepared. With everything they had set up and what they showed off, etc. Seemed prepared and not last minute to me.
This is where I think people are getting mixed up, the presenters simply seemed, for lack of better word, intimidated on stage. Lil bit of stage fright almost it seemed. That and dude just wasn't very coordinated at the moment or something. Maybe it was all nerves or something, I don't know. But this should not be translated to mean that the presentation was rushed and unprepared. People keep claiming it was all rushed and sloppily put together just as a response to MS's Natal or something. That being said, then what was with all the rumors before that they were all going to show motion controls? Even if Sony hadn't planned on it, they surely saw the rumors well ahead of time and were plenty prepared in case MS did show something. That doesn't at all mean the presentation was unprepared. I just don't get it.
edit: lol I always love the phantom disagrees with no type of rebuttal of any sort, not even a "f*ck you you're wrong". I mean this is just the way I saw it and how it came across to me. Not that the presentation wasn't prepared, but that the presenters weren't necessary on their game so to speak.
You would think people can have their own opinion, not just cut and paste a previous article!
Here's my take on it: MONEY WILL TALK
The Wii device will work because it's CHEAP. It can be bundled with a game. They can quickly flood the market. It's already available.
PS3 device MAY work, because it's relatively cheap. Many people already have the Eye. You can buy only one controller to start with, and eventually buy more. People paid $500 for their console, so paying $50 (10%) for a new controller is not that hard. Even if they have to buy the Eye ($40), it's still relatively cheap.
Xbox natal will be a very hard sell. Many Xbox owners paid $200 for their console (Core, Arcade). They did that because that's all they could afford. Now they would have to buy a $200 device for it. (Maybe even more). Not something that mom and pop will buy for them. Not something that will easily find it's way under the Christmas tree either. On top of that, it will be coming out in the last few years of the console, not exactly a wise investment when you're not even sure how good the games will be.
So here we go, money will talk. Not how well a presentation went.