Waiting For Quality: A Better Future For MMORPGs?

For those of who still love their offline games, it's interesting to see the differences in production that surround 'regular video games' and MMORPGs. With the console industry, blockbuster releases need to compete only with other games coming out at the same time - Street Fighter 4 doesn't need to worry too much about pre-existing fighting titles because gamers will happily make the purchase, even if they already have Soul Calibur 5, Tekken 5, Guilty Gear XX2 and Street Fighter 3 (guilty!). Perhaps the biggest burden that is placed upon offline games is their aim for key release dates that coincide with consumer purchases. Release for Christmas, or just before the back to school rush when everyone is spending money!

Recent MMORPGs, on the other hand, have been released not in conjunction with hedonistic holidays - instead, the entire development cycle of most MMORPGs seems to be centered on a different world… of Warcraft.

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