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Would Publishers Prefer To Produce Fewer, High Quality Titles?

Eidos life president Ian Livingstone was once again the host of the GameHorizon conference this year, and shortly before the end of the event GamesIndustry.biz caught up with him to find out his thoughts on how it had gone, and what he thought the main learning points had been.

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ChozenWoan3399d ago

Although it did bring up some interesting thoughts, such has how many places around the world are offering incentives to lure gaming companies into their communities. Also how big studios are likely to get bigger to support hit IPs, while the smaller studios will be the ones creating the new IPs. As well as the fact that B2C is the way of the future in gaming development, meaning dev studios will have to be more in touch directly with their customers instead of marketing 'gurus' if they want to survive.